Fix for not assuming that origin position is 0,0,0 #2423
Merged
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This fix will make UGS use the current work position as the starting point and use it for rendering the gcode in in the visualizer.
Consider this GCode, it has no Z coordinate defined but is yet rendered with the center at Z0 without this fix.
If I were to run this when the Z-position was not zero, what is visualized is not what I get:
With these changes it will now properly visualize what is going to happen when running this gcode program:
Also fixes some of the problems in the autoleveler discussed in #1583