Convert Python code to Unity-compatible C# and Compute Shaders for generating brushstrokes. #1
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
New Brushstrokes
Convert the following Python code into Unity compatible C# and Unity compatible Compute Shaders:
import trimesh
import pymeshlab as ml
import numpy as np
import latk
from scipy.spatial.distance import cdist
from sklearn.cluster import DBSCAN
from scipy.interpolate import splprep, splev
import sys
def distance(point1, point2):
def map(value, inMin, inMax, outMin, outMax):
def normalizeMesh(vertices):
def loadMesh(inputUrl):
def getBounds(mesh):
def dbscanLines(points, eps=0.1, min_samples=5):
def voxelize(mesh, dim=128):
argv = sys.argv[sys.argv.index("--") + 1:] # get all args after "--"
inputPath = argv[0]
la = latk.Latk(init=True)
ms = ml.MeshSet()
ms.load_new_mesh(inputPath)
mesh = ms.current_mesh()
bounds = mesh.bounding_box().diagonal()
samplePercentage = 1.0
searchRadius = bounds * 0.05
minPointsCount = 5
newSampleNum = int(mesh.vertex_number() * samplePercentage)
if (newSampleNum < 1):
try:
except:
# The resample method can subtract points from an unstructured point cloud,
# but needs connection information to add them.
if (samplePercentage > 1.0):
else:
mesh = ms.current_mesh()
print("Search radius: " + str(searchRadius) + ", Min points per stroke: " + str(minPointsCount))
def group_points_into_strokes(points, radius):
strokes = group_points_into_strokes(mesh.vertex_matrix(), searchRadius)
for stroke in strokes:
if (len(la.layers[0].frames[0].strokes) > 0):
else:
Tech stack
Trigger the agent again by adding instructions in a new PR comment or by editing existing instructions.
Powered by e2b