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Demo programs (SDL2) freeze when dragged to 2nd monitor on macos #61
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Confirmed... interesting, it seems like the display stops updating, but the apps still respond to input (e.g. exit on 'q'. where applicable). I'll investigate further. |
SDL2 does have awareness of multiple monitors. I suspect this is related to moving the window to a monitor with a different DPI (e.g. a built-in Retina monitor to an external non-Retina). The suggested solutions I'm seeing for similar-sounding problems involve making the app DPI-aware... which, see issue #18. |
OK, you can unfreeze the apps by resizing them, at least the ones that support resizing. Hmm... |
OK, I can fix it by removing the check that the new size is different from the old size in the resizing handler. Will clean this up a bit before commit. |
Partial fix: 33b4f57 |
Confirmed patch works as intended, but resizing a window once dragged to the non-retina display is badly broken. Does seem related to #18 |
alternate screen (see #61). sdltest needs work yet.
Resizing of windows dragged to screens of different DPI now works. |
While SDL has no concept of a controlling terminal, I can make the window open on the screen where the moiuse pointer is. |
"new style" stable under Linux. Other fixes still applied.
Looks like this is solved, isn't it? |
I have installed the SDL2 and SDL2_ttf frameworks (v2.0.9) on a MacBook running macos 10.14.4 (Mojave) which has a second monitor attached. I can run the demos successfully on the laptop screen, but when I drag the demo program window to the second monitor the demo program freezes. All I can do is close the window.
If I start a demo program from the second monitor, it displays on the laptop screen. Again dragging to the second monitor freezes the program.
I assume that SDL2 doesn't work on a second monitor, but I can't find any bug reports against SDL2 related to this.
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