A terminal-based graphics library for 2D and 3D graphics.
Features:
- Windows & *NIX support
- C99 compliant without external dependencies
- Custom vertex and pixel shaders
- Affine texture mapping
- 24 bit RGB
- Indexed color mode: 16 Background colors, 16 foreground colors, bold and underline
- Non-blocking input from terminal
- Mouse tracking
You can compile termgl.c
as you would any other C source file. You can also compile it as a shared library libtermgl.so
by calling make shared
. To install the shared library, sudo make install
.
To enable 3D functionality, use the -DTERMGL3D
compiler flag.
To enable utility functions, use the -DTERMGLUTIL
compiler flag.
To disable helper functions for vector math and shaders, use the -DTERMGL_MINIMAL
compiler flag.
To use TermGL in C++, compile it as a shared library and link against the libtermgl.so
file. The termgl.h
header can be included from C++ files.
To compile a demo program, run make demo
, creating the termgl_demo
binary.
To cross-compile, set the CC
variable to the appropriate compiler.
Certain settings can be changed at the top of termgl.c
prior to compilation, e.g. memory allocation functions, clear screen command, compiler-specific commands.
The header file termgl.h
contains brief documentation for all functions and structs.
Compiler-specific functionality is used, therefore it is recommened to always compile using GCC.
The TermGLUtil extension contains functions for reading keyboard input, but requires either Windows or *NIX headers.
A demo program can be found at demo/termgl_demo.c
.
Available demos and TermGL features used:
- Utah Teapot
Renders a rotating 3D Utah Teapot.- Backface culling
- Z buffering
- Double-width characters
- 3D rendering
- Custom shaders
- Color Palette
Renders a palette of various text colors and styles.- Colors & Modifiers
- Mandelbrot
Renders an infinitely zooming-in Mandelbrot set.- Point rendering
- Realtime Keyboard
Displays keyboard input in realtime.- Text rendering
- Realtime keyboard input
- Textured Cube
Renders a texture-mapped cube.- Backface culling
- Z buffering
- Double-width characters
- 3D rendering
- Shaders
- Texture mapping
- RGB
Renders overlapping red, green, and blue circles.- 24 bit RGB
- Text rendering
- Mouse
Displays mouse position and button state.- Mouse tracking
- Text rendering