crystalruby
is a gem that allows you to write Crystal code, inlined in Ruby.
All you need is a modern crystal compiler installed on your system.
You can then turn simple methods into Crystal methods as easily as demonstrated below:
require 'crystalruby'
# The below method will be replaced by a compiled Crystal version
# linked using FFI.
crystalize
def add(a: Int32, b: Int32, returns: Int32)
a + b
end
# This method is run in Crystal, not Ruby!
puts add(1, 2) # => 3
With as small a change as this, you should be able to see a significant increase in performance for several classes of CPU or memory intensive code. E.g.
require 'crystalruby'
require 'benchmark'
crystalize :int32
def count_primes_upto_cr(n: Int32)
(2..n).each.count do |i|
is_prime = true
(2..Math.sqrt(i).to_i).each do |j|
if i % j == 0
is_prime = false
break
end
end
is_prime
end
end
def count_primes_upto_rb(n)
(2..n).each.count do |i|
is_prime = true
(2..Math.sqrt(i).to_i).each do |j|
if i % j == 0
is_prime = false
break
end
end
is_prime
end
end
puts Benchmark.realtime { count_primes_upto_rb(1_000_000) }
puts Benchmark.realtime { count_primes_upto_cr(1_000_000) }
3.04239400010556 # Ruby
0.06029000016860 # Crystal (50x faster)
Note: The first, unprimed run of the Crystal code will be slower, as it needs to compile the code first. The subsequent runs will be much faster.
You can call embedded crystal code, from within other embedded crystal code.
The below crystalized method redis_set_and_return
calls the redis_get
method, which is also crystalized.
Note the use of the shard command to define the Redis shard dependency of the crystalized code.
E.g.
require 'crystalruby'
module Cache
shard :redis, github: 'jgaskins/redis'
crystalize :string
def redis_get(key: String)
rds = Redis::Client.new
value = rds.get(key).to_s
end
crystalize :string
def redis_set_and_return(key: String, value: String)
redis = Redis::Client.new
redis.set(key, value)
Cache.redis_get(key)
end
end
Cache.redis_set_and_return('test', 'abc')
puts Cache.redis_get('test')
$ abc
To define a method that will be compiled as Crystal, you can use the crystalize
method.
You must also provide types, for the parameters and return type.
Parameter types are defined using kwarg syntax, with the type as the value. E.g.
def foo(a: Int32, b: Array(Int), c: String)
Return types are specified using either a lambda, returning the type, as the first argument to the crystalize method, or the special returns
kwarg.
E.g.
# Returns an Int32
crystalize ->{ Int32 }
def returns_int32
3
end
# You can use the symbol shortcode for primitive types
crystalize :int32
def returns_int32
3
# Define the return type directly using the `returns` kwarg
crystalize
def returns_int32(returns: Int32)
3
end
Where the Crystal syntax of the method body is also valid Ruby syntax, you can just write Ruby. It'll be compiled as Crystal automatically.
E.g.
crystalize :int
def add(a: :int, b: :int)
puts "Adding #{a} and #{b}"
a + b
end
Some Crystal syntax is not valid Ruby, for methods of this form, we need to
define our functions using the raw: true
option
crystalize raw: true
def add(a: :int, b: :int)
<<~CRYSTAL
c = 0_u64
a + b + c
CRYSTAL
end
In version 0.2.x, argument and return types were passed to the crystalize
method using a different syntax:
# V <= 0.2.x
crystalize [arg1: :arg1_type , arg2: :arg2_type] => :return_type
def foo(arg1, arg2)
In crystalruby > 0.3.x, argument types are now passed as keyword arguments, and the return type is passed either as a keyword argument or as the first argument to crystalize (either using symbol shorthand, or a Lambda returning a Crystal type).
# V >= 0.3.x
crystalize :return_type
def foo(arg1: :arg1_type, arg2: :arg2_type)
# OR use the `returns` kwarg
crystalize
def foo(arg1: :arg1_type, arg2: :arg2_type, returns: :return_type)
The below is a stand-alone one-file script that allows you to quickly see crystalruby in action.
# crystalrubytest.rb
require 'bundler/inline'
gemfile do
source 'https://rubygems.org'
gem 'crystalruby'
end
require 'crystalruby'
crystalize :int
def add(a: :int, b: :int)
a + b
end
puts add(1, 2)
Most built-in Crystal Types are available. You can also use the :symbol
short-hand for primitive types.
- UInt8 UInt16 UInt32 UInt64 Int8 Int16 Int32 Int64 Float32 Float64
- Time
- Symbol
- Nil
- Bool
- Container Types (Tuple, Tagged Union, NamedTuple, Array, Hash)
- Proc
Primitive types short-hands
- :char :uchar :int8 :uint8 :short :ushort :int16 :uint16
- :int :uint :int32 :uint32 :long :ulong :int64 :uint64
- :long_long :ulong_long :float :double :bool
- :void :pointer :string
For composite and union types, you can declare these within the function signature, using a syntax similar to Crystal's type syntax.
E.g.
require 'crystalruby'
crystalize
def complex_argument_types(a: Int64 | Float64 | Nil, b: String | Array(Bool))
puts "Got #{a} and #{b}"
end
crystalize
def complex_return_type(returns: Int32 | String | Hash(String, Array(NamedTuple(hello: Int32)) | Time))
return {
"hello" => [
{
hello: 1,
},
],
"world" => Time.utc
}
end
complex_argument_types(10, "Hello")
puts complex_return_type()
Type signatures validations are applied to both arguments and return types.
[1] pry(main)> complex_argument_types(nil, "test")
Got and test
=> nil
[2] pry(main)> complex_argument_types(88, [true, false, true])
Got 88 and [true, false, true]
=> nil
[3] pry(main)> complex_argument_types(88, [true, false, 88])
ArgumentError: Expected Bool but was Int at line 1, column 15
from crystalruby.rb:303:in `block in compile!'
By default, all types are passed by value, as there is an implicit copy each time a value is passed between Crystal and Ruby. However, if you name a type you can instantiate it (in either Ruby or Crystal) and pass by reference instead. This allows for more efficient passing of large data structures between the two languages.
crystalruby
implements a shared reference counter, so that the same object can be safely used across both languages
without fear of them being garbage collected prematurely.
E.g.
IntArrOrBoolArr = CRType{ Array(Bool) | Array(Int32) }
crystalize
def method_with_named_types(a: IntArrOrBoolArr, returns: IntArrOrBoolArr)
return a
end
# In this case the array is converted to a Crystal Array (so a copy is made)
method_with_named_types([1,2,3])
# In this case, no conversion is necessary and the array is passed by reference
int_array = IntArrOrBoolArr.new([1,2,3]) # Or IntArrOrBoolArr[1,2,3]
method_with_named_types(int_array)
We can demonstrate the significant performance advantage of passing by reference with the following benchmark.
require 'benchmark'
require 'crystalruby'
IntArray = CRType{ Array(Int32) }
crystalize
def array_doubler(a: IntArray)
a.map! { |x| x * 2 }
end
def array_doubler_rb(a)
a.map! { |x| x * 2 }
end
big_array = Array.new(1_000_000) { rand(100) }
big_int_array = IntArray.new(big_array)
Benchmark.bm do |x|
x.report("Crystal Pass by value") { array_doubler(big_array) }
x.report("Crystal Pass by reference") { array_doubler(big_int_array) }
x.report("Ruby Pass by reference") { array_doubler_rb(big_array) }
end
You can even define instance methods on an instance of a reference type, to make addressable objects that are shared between Ruby and Crystal.
require 'crystalruby'
class Person < CRType{ NamedTuple(name: String, age: Int32) }
def greet_rb
"Hello from Ruby. My name is #{self.name.value}"
end
crystalize :string
def greet_cr
"Hello from Crystal, My name is #{self.name.value}"
end
end
person = Person.new(name: "Bob", age: 30)
puts person.greet_rb
person.name = "Alice"
puts person.greet_cr
You can also call Ruby methods from Crystal. To do this, you must annotate the exposed Ruby method with
expose_to_crystal
so that crystalruby can perform the appropriate type conversions.
require 'crystalruby'
module Adder
expose_to_crystal :int32
def add_rb(a: Int32, b: Int32)
a + b
end
crystalize :int32
def add_crystal(a: Int32, b: Int32)
return add_rb(a, b)
end
end
puts Adder.add_crystal(1, 2)
Here's a more realistic example of where you could call Ruby from Crystal. We run the Kemal web server in Crystal, but allow certain routes to respond from Ruby, allowing us to combine the raw speed of Kemal, with the flexibility of Ruby.
require 'crystalruby'
shard :kemal, github: 'kemalcr/kemal'
crystalize async: true
def start_server
Kemal.run(3000, [""])
end
expose_to_crystal
def return_ruby_response(returns: String)
"Hello World! #{Random.rand(0..100)}"
end
crystal do
get "/kemal_rb" do
return_ruby_response
end
get "/kemal_cr" do
"Hello World! #{Random.rand(0..100)}"
end
end
start_server
We could compare the above to an equivalent pure Ruby implementation using Sinatra.
require 'sinatra'
get '/sinatra_rb' do
'Hello world!'
end
and benchmark the two.
$ wrk -d 2 http://localhost:4567/kemal_rb
... Requests/sec: 23352.00
$ wrk -d 2 http://localhost:4567/kemal_cr
... Requests/sec: 35730.03
$ wrk -d 2 http://localhost:4567/sinatra_rb
... Requests/sec: 5300.67
Note the hybrid Crystal/Ruby implementation is significantly faster (4x) than the pure Ruby implementation and almost 66% as fast as the pure Crystal implementation.
crystalruby supports Crystal methods yielding to Ruby, and Ruby blocks yielding to Crystal.
To support this, you must add a block argument to your method signature, and use the yield
keyword to call the block.
See notes on how to define a Proc type in Crystal here
require 'crystalruby'
crystalize
def yielder_cr(a: Int32, b: Int32, yield: Proc(Int32, Nil))
yield a + b
end
expose_to_crystal
def yielder_rb(a: Int32, b: Int32, yield: Proc(Int32, Nil))
yield a + b
end
crystalize
def invoke_yielder_rb(a: Int32, b: Int32)
yielder_rb(a, b) do |sum|
puts sum
end
end
yielder_cr(10, 20){|sum| puts sum } #=> 30
invoke_yielder_rb(50, 50) #=> 100
Exceptions thrown in Crystal code can be caught in Ruby.
You can specify shard dependencies inline in your Ruby source, using the shard
method.
shard :redis, github: 'stefanwille/crystal-redis'
Any options you pass to the shard
method will be added to the corresponding shard dependency in the autogenerated shard.yml
file.
crystalruby will automatically
- run
shards install
for you - require the specified shard upon compilation.
If your shard file gets out of sync with your Ruby file, you can run crystalruby clean
to reset your workspace to a clean state.
Sometimes you may want to wrap a Crystal method in Ruby, so that you can use Ruby before the Crystal code to prepare arguments, or after the Crystal code, to apply transformations to the result. A real-life example of this might be an ActionController method, where you might want to use Ruby to parse the request, perform auth etc., and then use Crystal to perform some heavy computation, before returning the result from Ruby.
To do this, you simply pass a block to the crystalize
method, which will serve as the Ruby entry point to the function. From within this block, you can invoke super
to call the Crystal method, and then apply any Ruby transformations to the result.
crystalize :int32 do |a, b|
# In this example, we perform automated conversion to integers inside Ruby.
# Then add 1 to the result of the Crystal method.
result = super(a.to_i, b.to_i)
result + 1
end
def convert_to_i_and_add_and_succ(a: :int32, b: :int32)
a + b
end
puts convert_to_i_and_add_and_succ("1", "2")
crystalruby
also allows you to write top-level Crystal code outside of method definitions. This can be useful for e.g. performing setup operations or initializations.
Follow these steps for a toy example of how we can use crystalized ruby and inline chunks to expose the crystal-redis library to Ruby.
- Start our toy project
mkdir crystalredis
cd crystalredis
bundle init
- Add dependencies to our Gemfile and run
bundle install
# frozen_string_literal: true
source "https://rubygems.org"
gem 'crystalruby'
# Let's see if performance is comparable to that of the redis gem.
gem 'benchmark-ips'
gem 'redis'
- Write our Redis client
# Filename: crystalredis.rb
require 'crystalruby'
module CrystalRedis
shard :redis, github: 'stefanwille/crystal-redis'
crystal do
CLIENT = Redis.new
def self.client
CLIENT
end
end
crystalize
def set(key: String, value: String)
client.set(key, value)
end
crystalize :string
def get(key: String)
client.get(key).to_s
end
end
- Compile and benchmark our new module in Ruby
# Filename: benchmark.rb
# Let's compare the performance of our CrystalRedis module to the Ruby Redis gem
require 'crystalruby'
require 'redis'
require 'benchmark/ips'
require 'debug'
# For a high IPS single-threaded program, we can set the single_thread_mode to true for faster
# FFI interop
CrystalRuby.configure do |config|
config.single_thread_mode = true
end
module CrystalRedis
shard :redis, github: 'stefanwille/crystal-redis'
crystal do
CLIENT = Redis.new
def self.client
CLIENT
end
end
crystalize
def set(key: String, value: String)
client.set(key, value)
end
crystalize :string
def get(key: String)
client.get(key).to_s
end
end
Benchmark.ips do |x|
rbredis = Redis.new
x.report(:crredis) do
CrystalRedis.set("hello", "world")
CrystalRedis.get("hello")
end
x.report(:rbredis) do
rbredis.set("hello", "world")
rbredis.get("hello")
end
end
- Run the benchmark
$ bundle exec ruby benchmark.rb
You can control whether crystalruby builds in debug or release mode by setting following config option
CrystalRuby.configure do |config|
config.debug = false
end
By default, Crystal code is only JIT compiled. In production, you likely want to compile the Crystal code ahead of time. To do this, you can create a dedicated file which
- Preloads all files Ruby code with embedded crystal
- Forces compilation.
E.g.
# E.g. crystalruby_build.rb
require "crystalruby"
CrystalRuby.configure do |config|
config.debug = false
end
require_relative "foo"
require_relative "bar"
CrystalRuby.compile!
Then you can run this file as part of your build step, to ensure all Crystal code is compiled ahead of time.
While Ruby programs allow multi-threading, Crystal (if not using experimental multi-thread support) uses only a single thread and utilises Fiber based cooperative-multitasking to allow for concurrent execution. This means that by default, Crystal libraries can not safely be invoked in parallel across multiple Ruby threads.
To safely utilise crystalruby
in a multithreaded environment, crystalruby
implements a Reactor, which multiplexes all Ruby calls to Crystal across a single thread.
By default crystalruby
methods are blocking/synchronous, this means that for blocking operations, a single crystalruby call can block the entire reactor across all threads.
To allow you to benefit from Crystal's fiber based concurrency, you can use the async: true
option on crystalized ruby methods. This allows several Ruby threads to invoke Crystal code simultaneously.
E.g.
module Sleeper
crystalize
def sleep_sync
sleep 2.seconds
end
crystalize async: true
def sleep_async
sleep 2.seconds
end
end
5.times.map{ Thread.new{ Sleeper.sleep_sync } }.each(&:join) # Will take 10 seconds
5.times.map{ Thread.new{ Sleeper.sleep_async } }.each(&:join) # Will take 2 seconds (the sleeps are processed concurrently)
There is a small amount of synchronization overhead to multiplexing calls across a single thread. Ad-hoc testing on a fast machine amounts this to be within the order of 10 microseconds per call. For most use-cases this overhead is negligible, especially if the bulk of your CPU heavy task occurs exclusively in Crystal code. However, if you are invoking very fast Crystal code from Ruby in a tight loop (e.g. a simple 1 + 2) then the overhead of the reactor can become significant.
In this case you can use the crystalruby
in a single-threaded mode to avoid the reactor overhead and greatly increase performance, with the caveat that all calls to Crystal must occur from a single thread. If your Ruby program is already single-threaded this is not a problem.
CrystalRuby.configure do |config|
config.single_thread_mode = true
end
crystalruby
supports live reloading of Crystal code. It will intelligently
recompile Crystal code only when it detects changes to the embedded function or block bodies. This allows you to iterate quickly on your Crystal code without having to restart your Ruby process in live-reloading environments like Rails.
Large Crystal projects are known to have long compile times. To mitigate this, crystalruby
supports splitting your Crystal code into multiple libraries. This allows you to only recompile any libraries that have changed, rather than all crystal code within the project.
To indicate which library a piece of embedded Crystal code belongs to, you can use the lib
option in the crystalize
and crystal
methods.
If the lib
option is not provided, the code will be compiled into the default library (simply named crystalruby
).
module Foo
crystalize lib: "foo"
def bar
puts "Hello from Foo"
end
crystal lib: "foo" do
REDIS = Redis.new
end
end
Naturally, Crystal methods must reside in the same library to natively interact. Cross library interaction can be facilitated via Ruby code.
In cases where compiled assets are in left an invalid state, it can be useful to clear out generated assets and rebuild from scratch.
To do this execute:
bundle exec crystalruby clean
crystalruby
's primary purpose is to provide ergonomic access to Crystal from Ruby, over FFI.
For simple usage, advanced knowledge of Crystal should not be required.
However, the abstraction it provides should remain simple, transparent, and easy to hack on and it should not preclude users from supplementing its capabilities with a more direct integration using ffi primtives.
It should support escape hatches to allow it to coexist with code that performs a more direct FFI integration to implement advanced functionality not supported by crystalruby
.
The library is currently in its infancy.
To get started, add this line to your application's Gemfile:
gem 'crystalruby'
And then execute:
$ bundle
Or install it yourself as:
$ gem install crystalruby
crystalruby
supports some basic configuration options, which can be specified inside a crystalruby.yaml file in the root of your project.
You can run crystalruby init
to generate a configuration file with sane defaults.
$ crystalruby init
crystal_src_dir: "./crystalruby"
crystal_codegen_dir: "generated"
crystal_main_file: "main.cr"
crystal_lib_name: "crlib"
crystal_codegen_dir: "generated"
debug: true
Alternatively, these can be set programmatically, e.g:
CrystalRuby.configure do |config|
config.crystal_src_dir = "./crystalruby"
config.crystal_codegen_dir = "generated"
config.crystal_missing_ignore = false
config.debug = true
config.verbose = false
config.colorize_log_output = false
config.log_level = :info
end
After checking out the repo, run bin/setup
to install dependencies. Then, run rake test
to run the tests. You can also run bin/console
for an interactive prompt that will allow you to experiment.
To install this gem onto your local machine, run bundle exec rake install
. To release a new version, update the version number in version.rb
, and then run bundle exec rake release
, which will create a git tag for the version, push git commits and the created tag, and push the .gem
file to rubygems.org.
Bug reports and pull requests are welcome on GitHub at https://github.com/wouterken/crystalruby. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the code of conduct.
The gem is available as open source under the terms of the MIT License.
Everyone interacting in the crystalruby
project's codebases, issue trackers, chat rooms and mailing lists is expected to follow the code of conduct.