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Seal of Truth DoT variation #2799
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@israelloiolarego It's a spell so it can get resisted: eg:
vs
vs
Notice the damage is 778 until resistance is applied |
Hi! Thank you for reply!
But Holy Damage is Resistible? I thought that wasn't. I mean, there's no Holy Resistance.
…________________________________
De: Josh ***@***.***>
Enviado: sábado, 25 de março de 2023 16:05
Para: wowsims/wotlk ***@***.***>
Cc: israelloiolarego ***@***.***>; Mention ***@***.***>
Assunto: Re: [wowsims/wotlk] Seal of Truth DoT variation (Issue #2799)
@israelloiolarego<https://github.com/israelloiolarego> It's a spell so it can get resisted:
eg:
[24.00] [Player (#1)] [Target 1] {SpellID: 31803} [DEBUG] MAP: 4048.9, RAP: 809.0, SP: 1214.7, BaseDamage:585.1, AfterAttackerMods:778.0, AfterTargetMods:778.0, AfterResistances:778.0, AfterOutcome:778.0, AfterPostOutcome:778.0
[24.00] [Player (#1)] Holy Vengeance Tick Target 1 for 778.04. (778.04 Threat)
vs
[30.00] [Player (#1)] [Target 1] {SpellID: 31803} [DEBUG] MAP: 4048.9, RAP: 809.0, SP: 1214.7, BaseDamage:585.1, AfterAttackerMods:778.0, AfterTargetMods:778.0, AfterResistances:700.2, AfterOutcome:700.2, AfterPostOutcome:700.2
[30.00] [Player (#1)] Holy Vengeance Tick Target 1 for 700.24. (700.24 Threat)
Notice the damage is 778 until resistance is applied
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|
@israelloiolarego it appears that way, I checked WCL since I don't have a paladin to test with: |
@israelloiolarego Thank you for the report. Closing as not a bug. |
When i simulate with Retri Paladin, the damage of "Holy Vegeance" the DoT damage wich hit every 3 seconds are variating without any stats variation. I tried to see if was because "Glancing hit" but i wont make sense, because the dmg depends only of the Attack Power.
Here the link with my test with 10 Iterations (to be quickly):
https://wowsims.github.io/wotlk/retribution_paladin/#eJzj4vBgXMHIeIGR0YlJgFGIQeo/SxMjW0BOYmVqEQerAIvUXEYufoEzL5gkXsoqsR09xLRnBxMXi8DTh0xcPAJHHjFJPJBVYn4KFrv0ACR26gWTEhtQACTGI7BzP5NEq5wS81kgj1/gNNCYwzxKbOfOgo3hF3j3mEmJE6jyGkQ9v8BhoInvgRYBpUEq2AX69zJJfJIFmv7rCciOXc+ZuBigkEXgGFA7wyKms0xcM5gYRgFWIGRAqo4qVgnGBkZGLzUuBY4vzAJfmJ1EuJg42IGYEYjZgJgJiFmCGDyYpZgkmLsYlQ1MDQyMdA1MgcjI2MjI1NDIwNjY2BDINDQ2NgIyjA0fMUpw3L3GJNBykEni4R4ehReXmDSeX2IyeHqJ6QUj0wdGzlmMDLcYGWYxMSjdYuIEu+NAk4PkrJkgcNLeEuK0C/aKaWBwzd5oM5NCsASrFo1j/kOjAzWMaTh5hCrmkAIgYbb3vYMjhP/DPoExCJxXbLmuLy6wZXEQWef+sErkkz1MhzEYHIbzq8EKrthDYmGlPUTfLXuIeIv9DrnW14E79tmj2vvBPqb/0FeNmP/2YKr/kz1YG9d3+yCwhhf2Z8+AwB80fQMPhAwgLpR1IFYHAN99qLs=
After 30s you can see the DoT dealing: 778.04, 700.24 and 622.43.
But should be constant since there's no buff coming in or out. Note: the talent Vegeance stay up all the time.
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