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feral: misc tweaks #2085

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Dec 7, 2022
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7 changes: 5 additions & 2 deletions sim/druid/faerie_fire.go
Original file line number Diff line number Diff line change
Expand Up @@ -47,18 +47,21 @@ func (druid *Druid) registerFaerieFireSpell() {

ThreatMultiplier: 1,
FlatThreatBonus: 66 * 2,
DamageMultiplier: 1,
CritMultiplier: druid.BalanceCritMultiplier(),

ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) {
baseDamage := 0.0
outcome := spell.OutcomeMagicHit
if druid.InForm(Bear) {
baseDamage = 1 + 0.15*spell.MeleeAttackPower()
outcome = spell.OutcomeMagicHitAndCrit
}

result := spell.CalcDamage(sim, target, baseDamage, spell.OutcomeMagicHit)
result := spell.CalcAndDealDamage(sim, target, baseDamage, outcome)
if result.Landed() {
druid.FaerieFireAura.Activate(sim)
}
spell.DealDamage(sim, result)
},
})
}
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2 changes: 1 addition & 1 deletion ui/feral_druid/presets.ts
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ export const DefaultOptions = FeralDruidOptions.create({

export const DefaultConsumes = Consumes.create({
flask: Flask.FlaskOfEndlessRage,
food: Food.FoodFishFeast,
food: Food.FoodDragonfinFilet,
defaultPotion: Potions.PotionOfSpeed,
});

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18 changes: 1 addition & 17 deletions ui/feral_druid/sim.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2,23 +2,12 @@ import { RaidBuffs } from '../core/proto/common.js';
import { PartyBuffs } from '../core/proto/common.js';
import { IndividualBuffs } from '../core/proto/common.js';
import { Debuffs } from '../core/proto/common.js';
import { Class } from '../core/proto/common.js';
import { Consumes } from '../core/proto/common.js';
import { Encounter } from '../core/proto/common.js';
import { ItemSlot } from '../core/proto/common.js';
import { MobType } from '../core/proto/common.js';
import { RaidTarget } from '../core/proto/common.js';
import { Spec } from '../core/proto/common.js';
import { NO_TARGET } from '../core/proto_utils/utils.js';
import { Stat } from '../core/proto/common.js';
import { TristateEffect } from '../core/proto/common.js'
import { Stats } from '../core/proto_utils/stats.js';
import { Player } from '../core/player.js';
import { Sim } from '../core/sim.js';
import { IndividualSimUI } from '../core/individual_sim_ui.js';
import { TypedEvent } from '../core/typed_event.js';

import { FeralDruid, FeralDruid_Rotation as FeralDruidRotation, DruidTalents as DruidTalents, FeralDruid_Options as FeralDruidOptions } from '../core/proto/druid.js';

import * as IconInputs from '../core/components/icon_inputs.js';
import * as OtherInputs from '../core/components/other_inputs.js';
Expand Down Expand Up @@ -89,12 +78,7 @@ export class FeralDruidSimUI extends IndividualSimUI<Spec.SpecFeralDruid> {
// Default talents.
talents: Presets.StandardTalents.data,
// Default spec-specific settings.
specOptions: FeralDruidOptions.create({
innervateTarget: RaidTarget.create({
targetIndex: NO_TARGET, // In an individual sim the 0-indexed player is ourself.
}),
latencyMs: 100,
}),
specOptions: Presets.DefaultOptions,
// Default raid/party buffs settings.
raidBuffs: RaidBuffs.create({
arcaneBrilliance: true,
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