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about mouse cursor #1
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Maybe a way to solve this would be to make the mouse cursor be drawn by opengl. |
Oh, ... sorry seems like I didn't get notified that an issue was opened ... |
Great that you found a solution, even if not perfect yet. Hope that you get there! :) By the way, couple months ago I opened an issue in the main Godot repo about official Raspberry Pi support, and one of the maintainers marked the issue as for "Later". It would be great if you could work together at some point. Here's the issue I opened: godotengine#2671 |
ok, I uploaded the plugin, it can be found here: https://github.com/x1212/mouse_plugin |
Hi, I'm sorry for the late reply, but only now I was able to test your mouse plugin, and, well, I couldn't make it work for me after following the installation instructions. No other plugins installed. |
UPDATE: The plugin does work! It only does not work in the initial "Project" menu. |
Just to make sure you know, the reason the mouse cursor is below the interface is that the interface is drawn directly on the hardware, not through X. That`s also the reason for one not being able to use it through vnc.
I guess I behaves like this because the interface is 3D, which in the RPi is managed by the VPU, which can only make things show over hardware display. I`m no Raspberry Pi expert though.
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