Releases: xan1242/hp2wsfix
HUD Offset release
Windows XP compatibility release
Modified and recompiled the ASI loader in the release package to work with Windows XP.
You can now play with this patch on your old gaming rig!
NOTE: DO NOT ENABLE THE CONSOLE WINDOW IN WINDOWS XP - the game will crash otherwise.
Nothing new in terms of code yet.
HD memory adjustment release
This release has no change in code per se, it only contains a new config file for HD textures, fonts and models.
It was made specifically to make the installation of HD resources simpler and easier.
- Increased memory allocations for rendering, UI, track resources and non-classed memory - this is done to avoid any bugs/crashes with HD car models and/or missing textures
- Memory requirements for the game increased to at least 1GB of RAM - the game now allocates a lot more memory than usual thanks to extra allocations to make the game more stable
- Added a "LowMem" edition of the ini file - this is the same old version of the config that was released previously
Alternative load/title background
Added an option to enable the other unused background type during loading and title screens.
Nothing new in this release otherwise.
Critical bugfix release
- Fixed the mkdir bug - added quotation marks on the command so that it doesn't start creating random directories on your drive
First beta release
- A lot of stuff has been fixed and adjusted
- Still needs lots of polishing
- Memory adjusters added
- Restored the save redirect functionality
- Defaulted to positional scaling for FE fixing
This is going to be it for a while. Lots of little nuggets still creeped in but I think this will be good enough for general public! :)
WIP FE fix v8
- Many little bugs were fixed (e.g. bottom art on dialog boxes, letterboxes)
- Table rendering fixed (NFS points menu at the end of the race should be visible)
- Dashboard tachometers fixed
- Options & challenge menu boundaries fixed - ultrawide menu rendering should work fine now
- Slider boundaries fixed - game stretches the sliders with the screen, might as well stretch their graphics to make them visible
- It should now be functionally complete on widescreen
- Needs polishing & lots of optimization
WIP FE fix v7 + WS HUD redesign
- Repositioned HUD elements - modernized the positioning of map, cuffometer, etc. to be more inline with newer NFS titles and to better suit widescreen panels
- Fixed many bugs regarding repositioning of child elements (backgrounds, redline, etc.)
Still planning to fix more... Endscreen and similar screens that use tables still look horrible.
With this commit I focused on fixing the ingame elements, the other stuff will get fixed later.
To enable the experimental mode, as before, set FixHUD to 2
WIP FE fix v6
- Working on scaling the element positions individually by element names
- Giant WIP - still a lot of things to fix
- Looks much nicer than before anyways
WIP FE fix v5
- Set FixHud to 2 to utilize
- Added FE element position scaling (no resizing)
- Still scaled to 600 height, will add 1:1 scaling later on