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Releases: xan1242/hp2wsfix

HUD Offset release

12 Sep 18:47
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  • You can now adjust offsets of HUD elements closer to the center of the screen

Windows XP compatibility release

30 Jun 18:16
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Modified and recompiled the ASI loader in the release package to work with Windows XP.
You can now play with this patch on your old gaming rig!
NOTE: DO NOT ENABLE THE CONSOLE WINDOW IN WINDOWS XP - the game will crash otherwise.

Nothing new in terms of code yet.

HD memory adjustment release

01 Apr 20:01
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This release has no change in code per se, it only contains a new config file for HD textures, fonts and models.
It was made specifically to make the installation of HD resources simpler and easier.

  • Increased memory allocations for rendering, UI, track resources and non-classed memory - this is done to avoid any bugs/crashes with HD car models and/or missing textures
  • Memory requirements for the game increased to at least 1GB of RAM - the game now allocates a lot more memory than usual thanks to extra allocations to make the game more stable
  • Added a "LowMem" edition of the ini file - this is the same old version of the config that was released previously

Alternative load/title background

20 Jan 23:13
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Added an option to enable the other unused background type during loading and title screens.

Nothing new in this release otherwise.

Critical bugfix release

02 Jan 23:49
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  • Fixed the mkdir bug - added quotation marks on the command so that it doesn't start creating random directories on your drive

First beta release

29 Dec 00:47
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  • A lot of stuff has been fixed and adjusted
  • Still needs lots of polishing
  • Memory adjusters added
  • Restored the save redirect functionality
  • Defaulted to positional scaling for FE fixing

This is going to be it for a while. Lots of little nuggets still creeped in but I think this will be good enough for general public! :)

WIP FE fix v8

15 Dec 23:35
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  • Many little bugs were fixed (e.g. bottom art on dialog boxes, letterboxes)
  • Table rendering fixed (NFS points menu at the end of the race should be visible)
  • Dashboard tachometers fixed
  • Options & challenge menu boundaries fixed - ultrawide menu rendering should work fine now
  • Slider boundaries fixed - game stretches the sliders with the screen, might as well stretch their graphics to make them visible
  • It should now be functionally complete on widescreen
  • Needs polishing & lots of optimization

WIP FE fix v7 + WS HUD redesign

15 Dec 00:00
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  • Repositioned HUD elements - modernized the positioning of map, cuffometer, etc. to be more inline with newer NFS titles and to better suit widescreen panels
  • Fixed many bugs regarding repositioning of child elements (backgrounds, redline, etc.)

Still planning to fix more... Endscreen and similar screens that use tables still look horrible.
With this commit I focused on fixing the ingame elements, the other stuff will get fixed later.
To enable the experimental mode, as before, set FixHUD to 2

WIP FE fix v6

26 Nov 05:16
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  • Working on scaling the element positions individually by element names
  • Giant WIP - still a lot of things to fix
  • Looks much nicer than before anyways

WIP FE fix v5

21 Nov 07:14
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  • Set FixHud to 2 to utilize
  • Added FE element position scaling (no resizing)
  • Still scaled to 600 height, will add 1:1 scaling later on