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A lua script for BizHawk that superimposes a community-made "debug menu" onto emulations of LSD: Dream Emulator.

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LSDebug

I'mmmmm foobar!

A lua script for Bizhawk that superimposes a community-made "debug menu" onto LSD: Dream Emulator.

Guide

An example of the debug menu in action. The player is in Kyoto, on Day 1, and their graph position is (2, 0). The same example, notated to show what each part of the menu displays. Some indicators only appear when the thing they monitor is active.

Controls

LSDebug can not only read from the game, it can mess with it too:

  • ↕ | Change the dreamer's X position
  • ↔ | Change the dreamer's Y position
  • SPACE/CTRL | Change the dreamer's Z position
  • I/O | Change the "factor" (how much each button press will change a value)
  • Q/E | Change the current day (only takes effect when entering a new field)

Credits

Sievaxx

  • Initial attempts to display the graph in real time
  • Inspiration for a full-on debug menu

Xen

  • Concept
  • Project lead
  • All code not credited elsewhere

Hgs.

  • Figuring out how the graph works
  • Graph display code
  • Many invaluable contributions to the LSD science community

LaytonLoztew

  • Entity display code

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A lua script for BizHawk that superimposes a community-made "debug menu" onto emulations of LSD: Dream Emulator.

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