Edyn v0.3.0
Welcome to Edyn v0.3.0
! Following are the relevant updates in this version:
- Per-vertex material properties (friction and restitution) on triangle mesh shapes (read more).
- Closest features are now available in the
edyn::collision_result
provided by an invocation toedyn::collide
for closest point calculation (read more). - Add function to apply torque impulse
edyn::rigidbody_apply_torque_impulse
. - Contact points are not individual entities anymore. They're now included in the contact manifold. This means
EnTT
construct/destroy events cannot be used to observe collision events. Thus, new signals are provided for when contacts start and end and when points are added and removed (read more). - Hinge constraint limits, friction, bump stops, damping and stiffness (read more).
- Point constraint friction.
- Constant-velocity joint with bump stops, damping, friction and stiffness.
- Cone constraint.
- Rag dolls are now possible with the introduction of the CV-joint and cone constraint. Utility functions are provided to create generic rag dolls (read more).
- Constraints can be disabled by assigning a
edyn::disabled_tag
to them.
Progress has been made to networked physics in the networking branch which should be merged into master
soon, which is the missing feature for the coming v1.0.0 release.
Enjoy! 🚀