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> * 原文地址:[SwiftUI 3D Scroll Effect](https://levelup.gitconnected.com/swiftui-3d-scroll-effect-fa5310665738)
> * 原文作者:[Jean-Marc Boullianne](https://medium.com/@jboullianne)
> * 译文出自:[掘金翻译计划](https://github.com/xitu/gold-miner)
> * 本文永久链接:[https://github.com/xitu/gold-miner/blob/master/TODO1/swiftui-3d-scroll-effect.md](https://github.com/xitu/gold-miner/blob/master/TODO1/swiftui-3d-scroll-effect.md)
> * 译者:
> * 校对者:
# SwiftUI 3D Scroll Effect

![Finished 3D Scroll Effect](https://cdn-images-1.medium.com/max/2000/0*pYnR4ym84WIZk3tf.gif)

Here’s a look at the kind of 3D scroll effect we’ll be making today. At the end of this tutorial, you’ll be able to add this 3D effect to any custom SwiftUI view in your app. Let’s get started!

## Getting Started

Start by creating a new SwiftUI View. For example purposes, I’ll be showing a list of rectangles in different colors, so I named my view `ColorList`.

```swift
import SwiftUI

struct ColorList: View {
var body: some View {
Text("Hello, World!")
}
}

struct ColorList_Previews: PreviewProvider {
static var previews: some View {
ColorList()
}
}
```

## Color Data

At the top of your view struct, add a variable for keeping track of colors.

```swift
var colors: [Colors]
```

## Making the List

Inside your `body` variable, get rid of the placeholder `Text`. Add in a `HStack` wrapping in a `ScrollView` like this.

```swift
var body: some View {
ScrollView(.horizontal, showsIndicators: false) {
HStack(alignment: .center, spacing: 50) {

}
}
}
```

## Show the Rectangles

Inside your `HStack` we need to show a `Rectangle` for each color stored in `colors`. For this we'll use a `ForEach`. I've gone ahead and modified the frame for the rectangle to something more relatable to a traditional UI Card.

```swift
var body: some View {
ScrollView(.horizontal, showsIndicators: false) {
HStack(alignment: .center, spacing: 20) {
ForEach(colors, id: \.self) { color in
Rectangle()
.foregroundColor(color)
.frame(width: 200, height: 300, alignment: .center)
}
}
}
}
```

And if you go ahead and provide the preview struct with a list of colors like this:

```swift
struct ColorList_Previews: PreviewProvider {
static var previews: some View {
ColorList(colors: [.blue, .green, .orange, .red, .gray, .pink, .yellow])
}
}
```

You should see this!

![](https://cdn-images-1.medium.com/max/2000/0*NfpStvbJHfMO2Tqq.png)

## Adding the 3D Effect

Start by wrapping your `Rectangle` in a `GeometryReader`. This will allow us to grab a reference to the frame of the `Rectangle` as it moves across the screen.

```swift
var body: some View {
ScrollView(.horizontal, showsIndicators: false) {
HStack(alignment: .center, spacing: 230) {
ForEach(colors, id: \.self) { color in
GeometryReader { geometry in
Rectangle()
.foregroundColor(color)
.frame(width: 200, height: 300, alignment: .center)
}
}
}
}
}
```

You will need to change the `HStack` spacing you defined above, due to the way `GeometryReader` works.

Then add this line to your `Rectangle`

```swift
.rotation3DEffect(Angle(degrees: (Double(geometry.frame(in: .global).minX) - 210) / -20), axis: (x: 0, y: 1.0, z: 0))
```

The `Angle` you're passing into the function is changing as the `Rectangle` moves across the screen. Take a particular look at the `.frame(in:)` function. It allows you to grab the `CGRect` of the `Rectangle` and uses its `minX` coordinate for angle calculations.

The `axis` parameter is a Tuple that details which axis to modify using the angle you just passed in. In this case it's the Y-axis.

> The documentation for the rotation3DEffect() can be found [here](https://developer.apple.com/documentation/swiftui/scrollview/3287538-rotation3deffect) on Apple’s Official Website.
If you go ahead and run the example you should see your `Rectangles` rotating as they move across the screen!

> I’ve also modified the corner radius of the rectangle as well as added a drop shadow to make it look a little better.
![Pretty cool right!?](https://cdn-images-1.medium.com/max/2000/0*IidRWGBSe936-9Ls.gif)

## Final Product

```swift
struct ColorList: View {

var colors:[Color]

var body: some View {
ScrollView(.horizontal, showsIndicators: false) {
HStack(alignment: .center, spacing: 230) {
ForEach(colors, id: \.self) { color in
GeometryReader { geometry in
Rectangle()
.foregroundColor(color)
.frame(width: 200, height: 300, alignment: .center)
.cornerRadius(16)
.shadow(color: Color.black.opacity(0.2), radius: 20, x: 0, y: 0)
.rotation3DEffect(Angle(degrees: (Double(geometry.frame(in: .global).minX) - 210) / -20), axis: (x: 0, y: 1.0, z: 0))
}
}
}.padding(.horizontal, 210)
}
}
}
```

## That’s all Folks!

If you enjoyed this post, please consider subscribing to my website using this [link](https://trailingclosure.com/signup/), and if you aren’t reading this on [TrailingClosure.com](https://trailingclosure.com/), please come check us out sometime!

> 如果发现译文存在错误或其他需要改进的地方,欢迎到 [掘金翻译计划](https://github.com/xitu/gold-miner) 对译文进行修改并 PR,也可获得相应奖励积分。文章开头的 **本文永久链接** 即为本文在 GitHub 上的 MarkDown 链接。
---

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