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App state and shaders for projecting and managing decals and texture effects.

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Decal-Monkey

App state and shaders for projecting and managing decals and texture effects.

How to apply a Decal:

Initiate the TextureEffectManagerState -

  1. Create a new "TextureEffectManagerAppState" object; attach and enable the state.

  2. Set the node and terrain that you want to apply decals to ( or alternatively, set a "DecalEnabledMap" and implement the "DecalEnabledMap" in your own class. This is useful for paged worlds/maps, or worlds/maps that change dynamically)

     TextureEffectManagerState textureEffectManagerState = new TextureEffectManagerState();
     app.getStateManager().attach(textureEffectManagerState);
     textureEffectManagerState.setEnabled(true);
    

Create and register a new Decal / Texture Effect -

  1. Create a new decal object

  2. Set a material that uses the "TextureEffect.j3md" MaterialDefiniation.

  3. Register the decal with the TextureEffectManagerAppState

    Material decalMat = app.getAssetManager().loadMaterial("Effects/plasmaCratorEffect.j3m");
    
    float radius = 7f;
    float duration = 10f;  
    Vector3f location = new Vector3f(10, 0, 0);
    cratorTextureEffect = new TextureEffect(decalMat, location, radius, duration);
    
    //customize the effect to your needs
    cratorTextureEffect.setVisibleRadius(4);
    cratorTextureEffect.setEdgeFade(3);
    cratorTextureEffect.setScale(2); 
    cratorTextureEffect.setDepthPriority(1); 
    cratorTextureEffect.morphToVisibleSize(8.5f, 6.9f); //8.5 is the morph speed, 6.9 is the final radius
    cratorTextureEffect.usePerlinNoise(3, 7.39f);  // 3 is the distance from the edge of the effect to apply noise to. 7.39 is the wavelength
    cratorTextureEffect.setIndefinite(); // causes the decal to ignore its duration, and last indefinitely, or until manually removed
    
    gameState.registerTextureEffect(cratorTextureEffect);
    

Methods for applying transitions and effects to a Decal --

  • wip

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