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Keymap: jennetters fourier split 40% keymap (qmk#3487)
* jennetters fourier keymap, tapdance declarations and reformatted keymap file for readbility * Update rules and keymap to follow new makefile setup. * Add #pragma once to config.h
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/* | ||
This is the c configuration file for the keymap | ||
Copyright 2012 Jun Wako <wakojun@gmail.com> | ||
Copyright 2015 Jack Humbert | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 2 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#pragma once | ||
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#define TAPPING_TERM 100 | ||
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/* Try to prevent sticky keys */ | ||
#define PREVENT_STUCK_MODIFIERS | ||
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/* Use I2C or Serial, not both */ | ||
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#define USE_SERIAL | ||
// #define USE_I2C |
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#include QMK_KEYBOARD_H | ||
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extern keymap_config_t keymap_config; | ||
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// Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | ||
// entirely and just use numbers. | ||
#define _BASE 0 | ||
#define _FN1 1 | ||
#define _FN2 2 | ||
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enum custom_keycodes { | ||
QWERTY = SAFE_RANGE, | ||
}; | ||
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#define KC_ KC_TRNS | ||
#define _______ KC_TRNS | ||
#define XXXXXXX KC_NO | ||
#define KC_FN1 MO(_FN1) | ||
#define KC_FN2 MO(_FN2) | ||
#define KC_SPFN1 LT(_FN1, KC_SPACE) | ||
#define KC_SPFN2 LT(_FN2, KC_SPACE) | ||
#define KC_BSFN1 LT(_FN1, KC_BSPC) | ||
#define KC_BSFN2 LT(_FN2, KC_BSPC) | ||
#define KC_RST RESET | ||
#define KC_DBUG DEBUG | ||
#define KC_RTOG RGB_TOG | ||
#define KC_RMOD RGB_MOD | ||
#define KC_RHUI RGB_HUI | ||
#define KC_RHUD RGB_HUD | ||
#define KC_RSAI RGB_SAI | ||
#define KC_RSAD RGB_SAD | ||
#define KC_RVAI RGB_VAI | ||
#define KC_RVAD RGB_VAD | ||
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//Tap Dance Declarations | ||
enum { | ||
ESC_GR = 0, | ||
Q_1, | ||
W_2, | ||
E_3, | ||
R_4, | ||
T_5, | ||
Y_6, | ||
U_7, | ||
I_8, | ||
O_9, | ||
P_0, | ||
MIN_LB, | ||
EQL_RB, | ||
SCL_QUO | ||
}; | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
[_BASE] = LAYOUT( | ||
// ,----+----+----+----+----+----|----+----+----+----+----+----+----. | ||
// |ESC | Q1 | W2 | E3 | R4 | T5 | Y6 | U7 | I8 | O9 | P0 | -[ | =] | | ||
// |----`----`----`----`----`----|----`----`----`----`----`----`----| | ||
// | TAB | A | S | D | F | G | H | H | J | K | L | BKSP | | ||
// |-----`----`----`----`----`----|----`----`----`----`----`--------| | ||
// | SHIFT | Z | X | C | V | B | N | M | , | . | / | SHFT | | ||
// |-------`----`----`----`----`----|----`----`----`----`----`------| | ||
// | CTL | SYS| ALT | SP SPACE | SPACE | FN1 | CTL | \ | ENT | | ||
// `-----+----+-----+----+--------|--------+-----+------+----+------' | ||
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TD(ESC_GR), TD(Q_1), TD(W_2), TD(E_3), TD(R_4), TD(T_5), TD(Y_6), TD(U_7), TD(I_8), TD(O_9), TD(P_0),TD(MIN_LB),TD(EQL_RB), \ | ||
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD(SCL_QUO), KC_BSPC, \ | ||
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, \ | ||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, KC_SPACE, KC_SPACE, KC_FN1, KC_LCTL, KC_NUBS, KC_ENTER | ||
), | ||
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[_FN1] = LAYOUT_kc( | ||
// ,----+----+----+----+----+----|----+----+----+----+----+----+----. | ||
// | | | UP | | | | | | | | | | | | ||
// |----`----`----`----`----`----|----`----`----`----`----`----`----| | ||
// | | LT | DN | RT | | | | | | | ' | DEL | | ||
// |-----`----`----`----`----`----|----`----`----`----`----`--------| | ||
// | | | | | | | | | | |PIPE| | | ||
// |-------`----`----`----`----`----|----`----`----`----`----`------| | ||
// | | | | | | | | | | | | ||
// `-----+----+-----+----+--------|--------+-----+------+----+------' | ||
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, , UP, , , , , , , , , , , \ | ||
, LEFT, DOWN, RIGHT, , , , , , , QUOT, DEL, \ | ||
, , , , , , , , , , NUBS, , \ | ||
, , , , , , , , , | ||
), | ||
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[_FN2] = LAYOUT_kc( | ||
// ,----+----+----+----+----+----|----+----+----+----+----+----+----. | ||
// | | | | | | | | | | | | | | | ||
// |----`----`----`----`----`----|----`----`----`----`----`----`----| | ||
// | | | | | | | | | | | | | | ||
// |-----`----`----`----`----`----|----`----`----`----`----`--------| | ||
// | | | | | | | | | | | | | | ||
// |-------`----`----`----`----`----|----`----`----`----`----`------| | ||
// | | | | | | | | | | | | ||
// `-----+----+-----+----+--------|--------+-----+------+----+------' | ||
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, , , , , , , , , , , , , \ | ||
, , , , , , , , , , , , \ | ||
, , , , , , , , , , , , \ | ||
, , , , , , , , , | ||
) | ||
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}; | ||
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void esc_gr_finished (qk_tap_dance_state_t *state, void *user_data) { | ||
if (state->count == 1) { | ||
register_code (KC_ESC); | ||
} else if (state->count == 2) { | ||
register_code (KC_GRV); | ||
} else { | ||
register_code (KC_LSFT); | ||
register_code (KC_GRV); | ||
} | ||
} | ||
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void esc_gr_reset (qk_tap_dance_state_t *state, void *user_data) { | ||
if (state->count == 1) { | ||
unregister_code (KC_ESC); | ||
} else if (state->count == 2) { | ||
unregister_code (KC_GRV); | ||
} else { | ||
unregister_code (KC_LSFT); | ||
unregister_code (KC_GRV); | ||
} | ||
} | ||
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//Tap Dance Definitions | ||
qk_tap_dance_action_t tap_dance_actions[] = { | ||
[ESC_GR] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, esc_gr_finished, esc_gr_reset), //Tap once for ESC, twice for `, thrice for ~ | ||
[Q_1] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_1), //Tap once for Q, twice for 1/! | ||
[W_2] = ACTION_TAP_DANCE_DOUBLE(KC_W, KC_2), //Tap once for W, twice for 2/@ | ||
[E_3] = ACTION_TAP_DANCE_DOUBLE(KC_E, KC_3), //Tap once for E, twice for 3/# | ||
[R_4] = ACTION_TAP_DANCE_DOUBLE(KC_R, KC_4), //Tap once for R, twice for 4/$ | ||
[T_5] = ACTION_TAP_DANCE_DOUBLE(KC_T, KC_5), //Tap once for T, twice for 5/% | ||
[Y_6] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_6), //Tap once for Y, twice for 6/^ | ||
[U_7] = ACTION_TAP_DANCE_DOUBLE(KC_U, KC_7), //Tap once for U, twice for 7/& | ||
[I_8] = ACTION_TAP_DANCE_DOUBLE(KC_I, KC_8), //Tap once for I, twice for 8/* | ||
[O_9] = ACTION_TAP_DANCE_DOUBLE(KC_O, KC_9), //Tap once for O, twice for 9/( | ||
[P_0] = ACTION_TAP_DANCE_DOUBLE(KC_P, KC_0), //Tap once for P, twice for 0/) | ||
[MIN_LB] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_LBRC), //Tap once for -, twice for [/{ | ||
[EQL_RB] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_RBRC), //Tap once for =, twice for ]/} | ||
[SCL_QUO] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT) //Tap once for ;, '/" | ||
// Other declarations would go here, separated by commas, if you have them | ||
}; |
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TAP_DANCE_ENABLE = yes |