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This isn't as much an issue as it is a suggestion.
Would it be possible to generate some form of code maps? By this I mean a file which would contain which lines of Lua code correspond to which lines of C# code, and which Lua file corresponds to which C# file.
My reasoning behind a feature like this would be so we could show errors with proper file names and line nubers in the C# files, even when thrown at runtime from Lua.
So basically something like:
{
"Dist/Models/Player.lua": {
"name": "Source/Models/Player.cs",
"lines": [
0, // line 0 in Lua refers to line 0 in C#
1, // line 1 in Lua refers to line 1 in C#
2, // line 2 in Lua refers to line 2 in C#
3, // line 3 in Lua refers to line 3 in C#
4, // line 4 in Lua refers to line 4 in C#
4, // line 5 in Lua refers to line 4 in C#
5 // line 6 in Lua refers to line 5 in C#
]
}
}
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