Releases: yasirkula/UnityRuntimeInspector
Releases · yasirkula/UnityRuntimeInspector
v1.7.3
v1.7.2
Full Changelog: v1.7.1...v1.7.2
v1.7.1
- New Input System no longer requires any manual modifications (Package Manager friendly)
- Background sprites are %100 opaque instead of %99 opaque
- A rare bugfix when OnApplicationQuit is canceled by Application.wantsToQuit
- Fixed rare MissingReferenceException during search
v1.7.0: Multi-selection update
WARNING: The following changes may affect your project if you're updating from an older version:
- DraggedReferenceSourceUI component's
Object Reference
variable is changed toObject[] References
- Moved "Can Drop Parent On Child" and "Can Add Objects To Pseudo Scenes" properties from HierarchyDragDropListener to RuntimeHierarchy
hierarchy.Select(someTransform)
function's equivalent is nowhierarchy.Select(someTransform, RuntimeHierarchy.SelectOptions.FocusOnSelection)
- RuntimeHierarchy's "Create Dragged References On Hold" property is changed to "Pointer Long Press Action"
Release Notes:
- Added "Multi Selection" option to RuntimeHierarchy:
SelectionChangedDelegate
now takesReadOnlyCollection<Transform>
parameterCurrentSelection
returnsReadOnlyCollection<Transform>
- Select function has a variant that takes
IList<Transform>
- Deselect function has variants that allow deselecting only a subset of the selection
- Added
IsSelected
function to check if a Transform is selected
- Added tooltip support to RuntimeHierarchy (when enabled, hovering the cursor over a Transform for a while will display its name in a tooltip)
- Added
bool IsLocked
property to RuntimeInspector and RuntimeHierarchy which prevents changing the inspected/selected object from outside (similar to Unity's own Inspector lock) - Space between expand arrow and the label next to it is now configurable via UISkin
- Expand arrows now scale correctly with UISkin's Line Height
v1.6.6
v1.6.5
v1.6.4
v1.6.3
v1.6.2
v1.6.1: New Input System compatibility
Added new Input System support (requires manual modifications, see do…