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Releases: yasirkula/UnityRuntimeInspector

v1.7.3

23 Feb 10:21
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Fixed drag&dropping multiple root Transforms in RuntimeHierarchy resulting in incorrect Transform order (fixed #62)

v1.7.2

25 Aug 11:27
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Full Changelog: v1.7.1...v1.7.2

v1.7.1

30 Sep 16:43
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  • New Input System no longer requires any manual modifications (Package Manager friendly)
  • Background sprites are %100 opaque instead of %99 opaque
  • A rare bugfix when OnApplicationQuit is canceled by Application.wantsToQuit
  • Fixed rare MissingReferenceException during search

v1.7.0: Multi-selection update

01 Nov 11:38
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HierarchyMultiSelection

WARNING: The following changes may affect your project if you're updating from an older version:

  • DraggedReferenceSourceUI component's Object Reference variable is changed to Object[] References
  • Moved "Can Drop Parent On Child" and "Can Add Objects To Pseudo Scenes" properties from HierarchyDragDropListener to RuntimeHierarchy
  • hierarchy.Select(someTransform) function's equivalent is now hierarchy.Select(someTransform, RuntimeHierarchy.SelectOptions.FocusOnSelection)
  • RuntimeHierarchy's "Create Dragged References On Hold" property is changed to "Pointer Long Press Action"

Release Notes:

  • Added "Multi Selection" option to RuntimeHierarchy:
    • SelectionChangedDelegate now takes ReadOnlyCollection<Transform> parameter
    • CurrentSelection returns ReadOnlyCollection<Transform>
    • Select function has a variant that takes IList<Transform>
    • Deselect function has variants that allow deselecting only a subset of the selection
    • Added IsSelected function to check if a Transform is selected
  • Added tooltip support to RuntimeHierarchy (when enabled, hovering the cursor over a Transform for a while will display its name in a tooltip)
  • Added bool IsLocked property to RuntimeInspector and RuntimeHierarchy which prevents changing the inspected/selected object from outside (similar to Unity's own Inspector lock)
  • Space between expand arrow and the label next to it is now configurable via UISkin
  • Expand arrows now scale correctly with UISkin's Line Height

v1.6.6

24 Oct 10:10
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RuntimeHierarchy.Select bugfixes and improvements

v1.6.5

21 Oct 14:38
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Quaternion 'w' values are now inspected correctly (fixed #43)

v1.6.4

14 Sep 16:13
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Added optional 'Exposed Scenes' property to expose only the specified scenes in RuntimeHierarchy

v1.6.3

20 Aug 11:23
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Fixed ArgumentOutOfRangeException when a GameObject that is hidden from RuntimeHierarchy is selected using RuntimeHierarchy.Select

v1.6.2

07 Aug 21:35
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Collapsing a scene in RuntimeHierarchy in search mode no longer perma…

v1.6.1: New Input System compatibility

12 Apr 16:09
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Added new Input System support (requires manual modifications, see do…