Members | Descriptions |
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public float float_min (float a,float b) |
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public float float_max (float a,float b) |
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public float float_clamp (float value,float value_min,float value_max) |
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public float float_rad (float degree) |
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public Matrix4f matrix4f_identity () |
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public Matrix4f matrix4f_mul (Matrix4f m1,Matrix4f m2) |
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public Matrix4f matrix4f_scale (Matrix4f m,Vector3f v) |
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public Matrix4f matrix4f_mul_scalar (Matrix4f m,float scalar) |
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public Matrix4f matrix4f_perspective (float fov,float ratio,float near,float far) |
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public Matrix4f matrix4f_lookat (Vector3f eye,Vector3f target,Vector3f axis) |
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public Matrix4f matrix4f_translate (Matrix4f m,Vector3f v) |
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public Matrix4f matrix4f_translate_make (Vector3f position) |
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public Matrix4f matrix4f_rotate (Matrix4f m,float angle,Vector3f axis) |
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public Matrix4f matrix4f_mul_rot (Matrix4f m1,Matrix4f m2) |
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public Matrix4f matrix4f_rotate_make (float angle,Vector3f axis) |
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public Matrix4f matrix4f_inv (Matrix4f mat) |
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public Matrix4f matrix4f_ortho (float left,float right,float bottom,float top,float near,float far) |
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public Quaternion quaternion_identity () |
Identity |
public Quaternion quaternion_normalize (Quaternion q) |
Normalizes the quaternion |
public Matrix4f quaternion_to_matrix4f (Quaternion q) |
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public Vector3f quaternion_imaginary (Quaternion q) |
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public float quaternion_real (Quaternion q) |
Returns the real part of the quaternion |
public Quaternion quaternion_mul (Quaternion q1,Quaternion q2) |
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public Quaternion quaternion_make (float angle,Vector3f axis) |
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public Vector3f quaternion_forward (Quaternion q) |
Gets the forward vector of the quaternion |
public Vector3f quaternion_right (Quaternion q) |
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public float quaternion_magnitude (Quaternion q) |
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public Transform transform_identity () |
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public Matrix4f transform_to_matrix (struct transform transform) |
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public Vector3f vector3f_add (Vector3f a,Vector3f b) |
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public Vector3f vector3f_sub (Vector3f a,Vector3f b) |
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public Vector3f vector3f_mul (Vector3f a,Vector3f b) |
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public Vector3f vector3f_make (float x,float y,float z) |
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public Vector3f vector3f_scale (Vector3f v,float f) |
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public float vector3f_dot (Vector3f v1,Vector3f v2) |
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public Vector3f vector3f_cross (Vector3f v1,Vector3f v2) |
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public Vector3f vector3f_div_scalar (Vector3f v,float s) |
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public Vector3f vector3f_normalize (Vector3f v) |
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public float vector3f_magnitude (Vector3f v) |
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public Vector3f vector3f_negate (Vector3f v) |
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public Vector3f vector3f_zero () |
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public Vector3f vector3f_one () |
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public Vector3f vector3f_mul_scalar (Vector3f v,float s) |
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public Vector3f vector3f_rotate (Vector3f v,Quaternion q) |
Rotates a vector using a quaternion |
public Vector4f vector4f_one () |
public float
float_min
(float a,float b)
public float
float_max
(float a,float b)
public float
float_clamp
(float value,float value_min,float value_max)
public float
float_rad
(float degree)
public Matrix4f
matrix4f_identity
()
public Matrix4f
matrix4f_mul
(Matrix4f m1,Matrix4f m2)
public Matrix4f
matrix4f_scale
(Matrix4f m,Vector3f v)
public Matrix4f
matrix4f_mul_scalar
(Matrix4f m,float scalar)
public Matrix4f
matrix4f_perspective
(float fov,float ratio,float near,float far)
public Matrix4f
matrix4f_lookat
(Vector3f eye,Vector3f target,Vector3f axis)
public Matrix4f
matrix4f_translate
(Matrix4f m,Vector3f v)
public Matrix4f
matrix4f_translate_make
(Vector3f position)
public Matrix4f
matrix4f_rotate
(Matrix4f m,float angle,Vector3f axis)
public Matrix4f
matrix4f_mul_rot
(Matrix4f m1,Matrix4f m2)
public Matrix4f
matrix4f_rotate_make
(float angle,Vector3f axis)
public Matrix4f
matrix4f_inv
(Matrix4f mat)
public Matrix4f
matrix4f_ortho
(float left,float right,float bottom,float top,float near,float far)
public Quaternion
quaternion_identity
()
Identity
the identity quaternion
public Quaternion
quaternion_normalize
(Quaternion q)
Normalizes the quaternion
q
public Matrix4f
quaternion_to_matrix4f
(Quaternion q)
public Vector3f
quaternion_imaginary
(Quaternion q)
public float
quaternion_real
(Quaternion q)
Returns the real part of the quaternion
q
public Quaternion
quaternion_mul
(Quaternion q1,Quaternion q2)
public Quaternion
quaternion_make
(float angle,Vector3f axis)
public Vector3f
quaternion_forward
(Quaternion q)
Gets the forward vector of the quaternion
q
public Vector3f
quaternion_right
(Quaternion q)
public float
quaternion_magnitude
(Quaternion q)
public Transform
transform_identity
()
public Matrix4f
transform_to_matrix
(struct transform transform)
public Vector3f
vector3f_add
(Vector3f a,Vector3f b)
public Vector3f
vector3f_sub
(Vector3f a,Vector3f b)
public Vector3f
vector3f_mul
(Vector3f a,Vector3f b)
public Vector3f
vector3f_make
(float x,float y,float z)
public Vector3f
vector3f_scale
(Vector3f v,float f)
public float
vector3f_dot
(Vector3f v1,Vector3f v2)
public Vector3f
vector3f_cross
(Vector3f v1,Vector3f v2)
public Vector3f
vector3f_div_scalar
(Vector3f v,float s)
public Vector3f
vector3f_normalize
(Vector3f v)
public float
vector3f_magnitude
(Vector3f v)
public Vector3f
vector3f_negate
(Vector3f v)
public Vector3f
vector3f_zero
()
public Vector3f
vector3f_one
()
public Vector3f
vector3f_mul_scalar
(Vector3f v,float s)
public Vector3f
vector3f_rotate
(Vector3f v,Quaternion q)
Rotates a vector using a quaternion
-
vA
the vector to rotate -
qA
the quaternion as rotation
the vector rotated
public Vector4f
vector4f_one
()
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