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The following applies to maps lunaroutpost, skull, halfdust, warehouse, newdust, normandie.
Today bat + witch = 100% win for zombies on these maps.
Before tarzan mode and bats there was only one method to throw zombies behind human defense lines - boomfly. It required high skill, boomer, could be performed only with 1 zombie at a time and was not very controllable. Boomflying a witch required risk assessment - are there spikes? is there engie wall?
With bats it became easier. Bats could hook zombies or witch to the air and drop them from there. It made life of zombies way easier. But with low enough hook time it still had complications: was audible for humans, required zombies to hook many times (and it sometimes failed for $reasons) and required coordination from bat and zombie/witch.
With tarzan mode zombies life became way too easy. Zombies silently hook in batches to bats and without any complications fly up. 0 skill required. What is worse is that witch can hook bat and hang in the skies, absolutely unreachable for humans, spawning zombies all over the map. It makes game for humans boring, defies all their defenses and makes the game for them boring.
The text was updated successfully, but these errors were encountered:
If we keep tarzan mode for humans, could we disable taxi mode for humans?
I find tarzan mode for humans way more fun than taxi mode
But i think the hook should not become so long, because sometimes it looks like humans are flying and you cant see the hook. Maybe the hook could be much stronger when further away and disappears if it gets too far away.
1. Disable tarzan mode for zombies
2. Prevent zombies from hooking bats and reduce bat's to zombie hook time to 1 second
I can understand your reasoning. I think its fun to hook bats and fly away with them, but maybe its to op idk. Anyways if we would do this change, i think instead of your second suggestion bats should not be able to hook witches instead of decreasing all bat to zombie hook time to 1 second. But i am not sure if I want this, need to think more about it.
Btw hero turrets are a nice anti-air / bat defense :)
The following applies to maps lunaroutpost, skull, halfdust, warehouse, newdust, normandie.
Today bat + witch = 100% win for zombies on these maps.
Before tarzan mode and bats there was only one method to throw zombies behind human defense lines - boomfly. It required high skill, boomer, could be performed only with 1 zombie at a time and was not very controllable. Boomflying a witch required risk assessment - are there spikes? is there engie wall?
With bats it became easier. Bats could hook zombies or witch to the air and drop them from there. It made life of zombies way easier. But with low enough hook time it still had complications: was audible for humans, required zombies to hook many times (and it sometimes failed for $reasons) and required coordination from bat and zombie/witch.
With tarzan mode zombies life became way too easy. Zombies silently hook in batches to bats and without any complications fly up. 0 skill required. What is worse is that witch can hook bat and hang in the skies, absolutely unreachable for humans, spawning zombies all over the map. It makes game for humans boring, defies all their defenses and makes the game for them boring.
The text was updated successfully, but these errors were encountered: