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Suggestion: Tarzan-mode for humans or bats or both #78
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Tarzan mode for humans, outline:
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@yavl can you help me with the coding of 1 2 3 5 ? |
look in character.cpp line 1933 |
@teoman002 yeah, but i don't know how to deal with client hook predictions, disabling it for Bats when hooked by zombies but not humans |
Why do you need to disable client hook predictions? if GetPlayer->IsZombie() {DisablePredictions} |
…fixes etc) yavl/teeworlds-infclassR#78" This reverts commit e655fb8.
A more natural and less clunky taxi mode. Let hook-protected humans infinitely hook non hook-protected humans without affecting them.
Example for humans:
16 players on the server, spacious map (normandie, damascus, newdust) is being played, Mercenary is not hook-protected and 3 other tees are hook protected. Those 3 tees hook mercenary and then mercenary starts flying with a tail of 3 tees.
Example for bats:
Bat-only feature for quick infected forces' transportation on large maps. Same behaviour, unlimited number of zombies hook Bat and fly with him. If zombs won't stop holding hook button, Bat could throw down zombies at any time by enabling hook protection.
At a distance smaller than minimum, hook should behave like spider's hook on web mode.
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