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ResetKills after whiteHole explosion #151

Merged
merged 1 commit into from
Aug 1, 2019
Merged

ResetKills after whiteHole explosion #151

merged 1 commit into from
Aug 1, 2019

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teoman002
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resolves #146

@teoman002 teoman002 added balance To balance the gameplay ready to merge This pr is ready to be merged labels Mar 30, 2019
@teoman002 teoman002 requested a review from bretonium March 30, 2019 18:54
@teoman002 teoman002 merged commit 8b82df7 into master Aug 1, 2019
@teoman002 teoman002 deleted the whiteHoleFix branch August 1, 2019 19:53
@Kaffeine
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Kaffeine commented Aug 5, 2021

Guess what? Someone who's managed to be a reviewer here, also managed to exploit the "two seconds" delay: if you kill someone then CheckSuperWeaponAccess() 'll be called and probably gives you another WhiteHole.

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Kills in the whitehole should not count for new whitehole
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