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Updated README.
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yellows8 committed Oct 31, 2015
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Expand Up @@ -13,7 +13,7 @@ The Smash 3DS code handling beacons from Wii U does not involve the vulnerable f

# Versions
Supported application builds:
* demo: USA+EUR supported and tested. There's no difference between the regular demo and the "Special Demo" with this hax. This was the only version of Smash-3ds supported by this hax initially, until after the USA version of the game was released. Note that the release-archives aren't usable with this since those are built for loading the payload from SD: the demo doesn't have SD access.
* demo: USA+EUR supported and tested. There's no difference between the regular demo and the "Special Demo" with this hax. This was the only version of Smash-3ds supported by this hax initially, until after the USA version of the game was released. Note that the release-archives aren't usable with this since those are built for loading the payload from SD: the demo doesn't have SD access. Hence, you must build this hax yourself with the PAYLOADURL option in order to use this with the demo.
* v1.0.0. USA: supported+tested. "gameother": supported+tested.
* v1.0.2. USA: supported, not tested.
* v1.0.4. USA: supported+tested. "gameother": supported, not tested.
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5 comments on commit aeba531

@Cydget
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@Cydget Cydget commented on aeba531 Nov 1, 2015

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So, Im having a little trouble compiling it. I think this is because I didn't install ctr-wlanbeacontool correctly. I have compiled ctr-wlanbeacontool, and it produces a folder build_nix and ctr-wlanbeacontool file. Do I put these inside /opt/devkitpro/ ? I tried export CTR-WLANBEACONTOOL=path_to_file_it_made but that gives me an error. I realize this is entirely me fault for being stupid, but I would appreciate the help.

@yellows8
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That tool needs to be located in one of your $PATH directories.

@Cydget
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@Cydget Cydget commented on aeba531 Nov 1, 2015

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Thanks, that helped me a bunch. For some reason my $PATH was missing a :

@Terathiel
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Not sure whether this'd fall under your or smea's jurisdiction, but I've been having issues getting the hbmenu to launch via the Smash demo on a New 10.2.0 EUR system. I've successfully compiled a pcap with the PAYLOADURL option pointing to my own, personally hosted copy of the latest relevant otherapp payload at http://threela.ws/otherapp.bin and successfully broadcast it - the payload seems to trigger, "ropbin is ready" messages etc appear on screen, but the hbmenu hangs at the "hello" boot screen. Some attempts get further than others, but none progress to the actual menu. Wondering if you might have any insight.

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#2

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