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Yann Herklotz edited this page Jan 10, 2018
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YAGE (Yet Another Game Engine) is a game engine that was written to learn about graphics and eventually be used to program games. It focuses mostly on tile based 2D games but it will eventually be expanded to handle orthographic views and finally full 3D.
Below are some guides for different aspects of the game engine and how to use it.
- [Sprite Batching](@ref spritebatch_guide): Used to draw efficient 2D sprites and tiles.
- [Logger](@ref logger_guide): Asynchronous logger.
Copyright (c) 2017 Yann Herklotz Grave ymherklotz@gmail.com MIT License, see LICENSE file for more details.