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#663 - Added load/update/remove implementation
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from avalon import api, aftereffects | ||
from pype.plugins import lib | ||
import re | ||
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stub = aftereffects.stub() | ||
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class ImageLoader(api.Loader): | ||
"""Load images | ||
Stores the imported asset in a container named after the asset. | ||
""" | ||
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families = ["image"] | ||
representations = ["*"] | ||
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def load(self, context, name=None, namespace=None, data=None): | ||
print("Load:::") | ||
layer_name = lib.get_unique_layer_name(stub.get_items(False), | ||
context["asset"]["name"], | ||
name) | ||
#with photoshop.maintained_selection(): | ||
comp = stub.import_file(self.fname, layer_name) | ||
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self[:] = [comp] | ||
namespace = namespace or layer_name | ||
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return aftereffects.containerise( | ||
name, | ||
namespace, | ||
comp, | ||
context, | ||
self.__class__.__name__ | ||
) | ||
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def update(self, container, representation): | ||
""" Switch asset or change version """ | ||
layer = container.pop("layer") | ||
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context = representation.get("context", {}) | ||
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namespace_from_container = re.sub(r'_\d{3}$', '', | ||
container["namespace"]) | ||
layer_name = "{}_{}".format(context["asset"], context["subset"]) | ||
# switching assets | ||
if namespace_from_container != layer_name: | ||
layer_name = lib.get_unique_layer_name(stub.get_items(False), | ||
context["asset"], | ||
context["subset"]) | ||
else: # switching version - keep same name | ||
layer_name = container["namespace"] | ||
path = api.get_representation_path(representation) | ||
# with aftereffects.maintained_selection(): # TODO | ||
stub.replace_item(layer, path, layer_name) | ||
stub.imprint( | ||
layer, {"representation": str(representation["_id"])} | ||
) | ||
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def remove(self, container): | ||
""" | ||
Removes element from scene: deletes layer + removes from Headline | ||
Args: | ||
container (dict): container to be removed - used to get layer_id | ||
""" | ||
layer = container.pop("layer") | ||
stub.imprint(layer, {}) | ||
stub.delete_layer(layer.id) | ||
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def switch(self, container, representation): | ||
self.update(container, representation) | ||
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import re | ||
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def get_unique_layer_name(layers, asset_name, subset_name): | ||
""" | ||
Gets all layer names and if 'name' is present in them, increases | ||
suffix by 1 (eg. creates unique layer name - for Loader) | ||
Args: | ||
layers (list): of namedtuples, expects 'name' field present | ||
asset_name (string): in format asset_subset (Hero) | ||
subset_name (string): (LOD) | ||
Returns: | ||
(string): name_00X (without version) | ||
""" | ||
name = "{}_{}".format(asset_name, subset_name) | ||
names = {} | ||
for layer in layers: | ||
layer_name = re.sub(r'_\d{3}$', '', layer.name) | ||
if layer_name in names.keys(): | ||
names[layer_name] = names[layer_name] + 1 | ||
else: | ||
names[layer_name] = 1 | ||
occurrences = names.get(name, 0) | ||
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return "{}_{:0>3d}".format(name, occurrences + 1) |