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Blender: Improved assets handling #1615

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simonebarbieri
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@simonebarbieri simonebarbieri commented May 31, 2021

Rework for how OpenPype handles assets in Blender.

Objects of EMPTY type are used instead of collections for instances and loaded assets. In fact, objects are more flexible to work with, compared to collections.

Requires ynput/avalon-core/pull/348

Asset progress:

  • Model
  • Rig
  • Layout
  • Animation
  • Lookdev

name: Optional[str] = None,
namespace: Optional[str] = None,
options: Optional[Dict] = None
) -> Optional[bpy.types.Collection]:
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closing bracket does not match visual indentation

@simonebarbieri simonebarbieri marked this pull request as ready for review August 10, 2021 12:22
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Considering this is still going through many iteration in production testing. I'm happy to merge and keep tweaking as we go along

@mkolar mkolar added the type: feature Larger, user affecting changes and completely new things label Aug 25, 2021
@mkolar mkolar merged commit bf97ee5 into ynput:develop Aug 25, 2021
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4 participants