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Maya: Extractor for Unreal SkeletalMesh #4174

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merged 7 commits into from
Dec 9, 2022

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simonebarbieri
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Brief description

Implementation of the extractor of Unreal SkeletalMesh.

Description

This PR implements an extractor of rigs as Unreal SkeletalMesh. As Unreal does not support meshes with faces with more than 4 vertices, it has been included a validator to verify that the mesh is triangulated.

@simonebarbieri simonebarbieri added host: Maya host: UE type: feature Larger, user affecting changes and completely new things labels Dec 5, 2022
@simonebarbieri simonebarbieri self-assigned this Dec 5, 2022
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@LiborBatek LiborBatek left a comment

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Works ok, validator works and repair action too. Model get triangulated and validator doesnt fail then.

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LiborBatek commented Dec 7, 2022

I get this error...
not sure if its somewhat connected to PR but Extractor later fails (this PR is about triangulation/validation which is working ok)

here is the error I get after validation which went ok
image

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I get this error... not sure if its somewhat connected to PR but Extractor later fails (this PR is about triangulation/validation which is working ok)

here is the error I get after validation which went ok image

I think it is caused by this commit: a465315

@antirotor antirotor merged commit e6c5ae5 into develop Dec 9, 2022
@antirotor antirotor deleted the feature/maya-unreal_skeleton_mesh branch December 9, 2022 12:14
@github-actions github-actions bot added this to the next-patch milestone Dec 9, 2022
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3 participants