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添加原神风属性染色伤害计算支持 #823

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用法:
表示某种颜色的染色伤害

dmg: ({ talent }, dmg) => dmg(talent.e['焕光追影弹伤害'], 'a2,pyro')

表示水火蒸发/冰火融化/雷激化染色伤害

dmg: ({ talent }, dmg) => dmg(talent.e['焕光追影弹伤害'], 'a2,pyro', 'vaporize')

表示四种染色伤害里最低者

dmg: ({ talent }, dmg) => dmg(talent.e['焕光追影弹伤害'], 'a2,color')

暂未添加各类check型buff的转化,可以和其他buff一样添加一个pyroDmg予以解决

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