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@HAHOOS HAHOOS commented Jan 20, 2025

Changes:

  • When destroying a page and it is indexed, it will only redirect to the next/previous when you are viewing it. It used to change the page even if you weren't on that page
  • Removed unnecessarily Draw method being called which under certain circumstances would make the string element be persistent on every page
  • Changed logging mode of the "Remove Element" message to DEBUG to minimize lag when removing a lot of elements at once for normal players
  • Added "Change Into Random Avatar" to Item Spawning (not the optimal category, but it also had Load Random Level) and made all of the buttons for random things use all loaded Crates, instead of just barcodes in CommonBarcodes
  • Made Callback property (before field) public in all Elements
  • Made MinValue, MaxValue and Increment properties (before fields) public in IntElement and FloatElement
  • Update CommonBarcodes to be more accurate
  • Bring back SkipIntro (not sure why it was gone in the first place)
  • Fixed shibe, cat & bird ads not working

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…n removing a lot of elements

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…ircumstances makes the string element persistent in every page

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… properties public in IntElement and FloatElement
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HAHOOS commented Jan 31, 2025

  • Made Callback property (before field) public in all Elements
  • Made MinValue & MaxValue properties (before fields) public in IntElement and FloatElement

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…thing)

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…ethod
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HAHOOS commented Jan 31, 2025

Removed GUIInfoBox and marked SetTooltip and HasTooltip as obsolete, because Tooltips were never actually implemented

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…es based on a message by @spellboundtriangle)

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HAHOOS commented Feb 1, 2025

  • Remove InfoBox field which had the now gone GUIInfoBox
  • Update CommonBarcodes to be more accurate
  • Bring back SkipIntro (not sure why it was gone in the first place)

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…well, instead of just base content
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HAHOOS commented Feb 5, 2025

Added "Change Into Random Avatar" to Item Spawning (not the optimal category, but it also had Load Random Level) and made all of the buttons for random things use all loaded Crates, instead of just barcodes in CommonBarcodes

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