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Fix aarch64 compiling #1101

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RossComputerGuy
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Fixes #1098 by patching AngelScript to handle compiling for specific CPU targets correctly.

@yvt yvt self-assigned this Jun 9, 2024
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xal-0 commented Jul 4, 2024

The 32 bit arm CallSystemFunctionNative won't work for some aarch64 systems (like Apple processors),. Angelscript since 2.36.0 supports aarch64-linux, so in the interest of having more games to test on Asahi Linux, I did a hacky backport of it. Updating Angelscript is the right solution but was going to take more work. This branch is tested on aarch64-linux: https://github.com/xal-0/openspades/tree/angelscript-aarch64-backport

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Erorr build Ubuntu Arm64
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