A portal system made for Unreal Engine 4 using C++ and based off that of Valve's Portal series.
- Scene Capture Portals
- Teleportation
- Portal Gun
- Placement System
- Alternative Portal Gun Firing Mode (Tunneling, Wormhole)
- Seamlessness
- Recursive Scene Capturing
- Teleportation does not reorient player
- Render targets not cleared when target portal deleted (Change Portal Texture to Placeholder)
- Player not visible in scene captures (Ensure Mesh Set to Visible in Rendering)
- Portal will not spawn under player
- Portal does not recognize collision if spawned under player (Check Overlapping Actors on BeginPlay to Solve)