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Worse visual quality with OpenGL 2 #68
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thomas-mc-work
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Worse visual with OpenGL 2
Worse visual quality with OpenGL 2
Apr 3, 2021
Both issues are related to gamma. I fixed the font and cursor shadow, but not the horizon. If you disable gamma (set "Brightness" to "1" in game settings), the horizon will be correct. |
zaps166
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Mar 7, 2024
OpenGL(ES) 2 changes: - render to texture, - rename "UseWindowSizeForFullScreen" to "FixedRenderingSize", - change framebuffer size instead of screen resolution for "FixedRenderingSize" option, - fix gamma in some locations (#68, apply gamma in post-processing), - MSAA is no longer available for OpenGL(ES) 2, - fix textures brightness due to incorrect texture format conversion, - fix triple-buffering flickering in some menu animations or loading screen, - some code refactor,
zaps166
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this issue
Mar 7, 2024
OpenGL(ES) 2 changes: - render to texture, - rename "UseWindowSizeForFullScreen" to "FixedRenderingSize", - change framebuffer size instead of screen resolution for "FixedRenderingSize" option, - fix gamma in some locations (#68, apply gamma in post-processing), - MSAA is no longer available for OpenGL(ES) 2, - fix textures brightness due to incorrect texture format conversion, - fix triple-buffering flickering in some menu animations or loading screen, - some code refactor,
zaps166
added a commit
that referenced
this issue
Mar 7, 2024
OpenGL(ES) 2 changes: - render to texture, - rename "UseWindowSizeForFullScreen" to "FixedRenderingSize", - change framebuffer size instead of screen resolution for "FixedRenderingSize" option, - fix gamma in some locations (#68, apply gamma in post-processing), - MSAA is no longer available for OpenGL(ES) 2, - fix textures brightness due to incorrect texture format conversion, - fix triple-buffering flickering in some menu animations or loading screen, - some code refactor,
zaps166
added a commit
that referenced
this issue
Mar 7, 2024
OpenGL(ES) 2 changes: - render to texture, - rename "UseWindowSizeForFullScreen" to "FixedRenderingSize", - change framebuffer size instead of screen resolution for "FixedRenderingSize" option, - fix gamma in some locations (#68, apply gamma in post-processing), - MSAA is no longer available for OpenGL(ES) 2, - fix textures brightness due to incorrect texture format conversion, - fix triple-buffering flickering in some menu animations or loading screen, - some code refactor,
zaps166
added a commit
that referenced
this issue
Mar 7, 2024
OpenGL(ES) 2 changes: - render to texture, - rename "UseWindowSizeForFullScreen" to "FixedRenderingSize", - change framebuffer size instead of screen resolution for "FixedRenderingSize" option, - fix gamma in some locations (#68, apply gamma in post-processing), - MSAA is no longer available for OpenGL(ES) 2, - fix textures brightness due to incorrect texture format conversion, - fix triple-buffering flickering in some menu animations or loading screen, - some code refactor, Also apply some changes to OpenGL 1.
zaps166
added a commit
that referenced
this issue
Mar 7, 2024
OpenGL(ES) 2 changes: - render to texture, - rename "UseWindowSizeForFullScreen" to "FixedRenderingSize", - change framebuffer size instead of screen resolution for "FixedRenderingSize" option, - fix gamma in some locations (#68, apply gamma in post-processing), - MSAA is no longer available for OpenGL(ES) 2, - fix textures brightness due to incorrect texture format conversion, - fix triple-buffering flickering in some menu animations or loading screen, - some code refactor, Also apply some changes to OpenGL 1.
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The game seems to have some visual issues when being compiled with
gl2
instead ofgl1
. I can notice a worse font rendering in them menus and also a worse mouse shadow (seems to be rasterized with a lower resolution). During the race I've considered issues with the horizon.The game is compiled on Ubuntu 20.04 with the
gl2
switch. I can remember that this didn't happen some years ago.The text was updated successfully, but these errors were encountered: