This repository has been archived by the owner on Sep 23, 2020. It is now read-only.
Releases: zeh/key-action-binder-as3
Releases · zeh/key-action-binder-as3
1.8.7: Bug fixin' for keyboard support
1.8.5: Better support for multiple devices
- Added an option to maintain the "player" seat based on controller id (
maintainPlayerPositions
) - Added support for device detection via signals (
onDevicesChanged
) and device info getters (getNumDevices()
,getDeviceAt()
, andgetDeviceTypeAt()
) - Removed distinction between "sensitive" and normal controls; everything is a sensitive control
1.5.5: Stability and flexibility updates
- When a device is not recognized, just fail with a trace() message rather than crash
- Controllers data now use an array of strings for filters
- Added support for SELECT meta control
1.5.2: Automatic mapping of different gamepads to a common list of controls
- Added support for "split" controls, where the same GameInput control fires two distinct buttons (e.g. XBox 360 dpads on OUYA)
- Added support for PS4 controller (and OPTIONS, SHARE and TRACKPAD meta controls)
- Moved gamepad data to an external JSON (cleaner maintenance)
- Added ability to inject game controls from keyboard events (used for some meta keys on some platforms)
- Added gamepad index filter support for isActionActivated() and getActionValue()
- Removed max/min from addGamepadSensitiveActionBinding() (always use hardcoded values)
- Completely revamped the control scheme by using "auto" controls for cross-platform operation