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Updated version and README
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zesterer committed Nov 2, 2023
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6 changes: 3 additions & 3 deletions Cargo.toml
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@@ -1,13 +1,13 @@
[package]
name = "euc"
version = "0.5.2"
version = "0.6.0"
description = "A software rendering crate that lets you write shaders with Rust"
authors = ["Joshua Barretto <joshua.s.barretto@gmail.com>", "Martin Sandfuchs <martin@cluginbuehl.ch>"]
license = "Apache-2.0 AND MIT"
repository = "https://github.com/zesterer/euc"
readme = "README.md"
edition = "2018"
keywords = ["renderer", "3D", "graphics", "raster"]
keywords = ["renderer", "3D", "graphics", "rasterizer", "shader"]
exclude = [
"/misc",
"/misc/*",
Expand All @@ -32,7 +32,7 @@ par = ["std", "num_cpus", "fxhash"]
micromath = ["dep:micromath"]

[dev-dependencies]
vek = { version = "0.16", features = ["rgb"] }
vek = { version = "0.16", default-features = false, features = ["rgba"] }
minifb = "0.20"
wavefront = "0.2"
criterion = "0.3.3"
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -63,9 +63,9 @@ thread-based parallelism to accelerate rendering.

- Write shaders in Rust (vertex, geometry, fragment and blend shaders)
- Multithreading support for parallel rendering acceleration
- Many supported primitives (triangles, lines, points, etc.)
- Textures and texture samplers
- Customisable coordinate space
- Many supported primitives and vertex formats (triangle lists, line pairs, etc.)
- N-dimensional textures and samplers (including support for filtering, clamping, tiling, mirroring, etc.)
- Customisable coordinate space (choose compatibility with OpenGL, Vulkan, DirectX, or Metal)
- Built-in support for index buffers

## Why?
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