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Institution of Automation, Chinese Academy of Sicence
- Beijing, China
Pinned Loading
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Animation-Instancing
Animation-Instancing PublicForked from Unity-Technologies/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
C#
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EntityComponentSystemSamples
EntityComponentSystemSamples PublicForked from Unity-Technologies/EntityComponentSystemSamples
C# 1
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FountainParticle
FountainParticle PublicForked from ZeusYang/FountainParticle
Fountain particle effect. c++. OpenGL3.3+. Transform feedback. It's mainly based on GPU instead of CPU.
C
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Graphics
Graphics PublicForked from Unity-Technologies/Graphics
Unity Graphics - Including Scriptable Render Pipeline
C#
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Unity_ECS_GPUSkinning
Unity_ECS_GPUSkinning PublicForked from dreamfairy/Unity_ECS_GPUSkinning
ECS boost GpuSkinning
C#
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