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Opt and fix code #11

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GuoLei1990
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Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:

* dev/1.3:
  fix: use default material to prevent material[] (galacean#2104)
  Add `Script` in `onStart` may cause some functions to not be executed correctly. (galacean#2102)
  "v1.2.0-beta.5"
  Redesign `Skin` of `SkinnedMeshRenderer` (galacean#2100)
  Fix glTF renderer component's order is random now (galacean#2097)
  "v1.2.0-beta.4"
  "v1.2.0-beta.3"
  Fix the bug of animation playback for multiple same type components under an Entity (galacean#2095)
  Support get any subAsset from GLTFParser (galacean#2093)
  Replace `throw` with `console.error` to prevent blocking the main thread (galacean#2077)
  Fixed the problem that function macro declaration is lost after compilation (galacean#2087)
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@zhuxudong zhuxudong left a comment

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+1

@zhuxudong zhuxudong merged commit 9146e1a into zhuxudong:feat/shadow-transparent Jun 4, 2024
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2 participants