It is a python editor inbuilt in unreal engine to generate and execute scripts
How to Install...
1.- Clone or download a copy of the plugin
2.- Pasted inside your project's Plugins folder
3.- Compile
4.- Open your project
How to Install for Blueprinters...
if you are a rookie for c++, you don't have to use it
1.- donwload a copy of the plugin
2.- Extract the content of the 7z file contained in the CompressedBinary folder
3.- Pasted inside your project's Plugins folder
4.- Open your project
Known problems and limitations:
- No scrollbars for the autocomplete box widget
- No scrollbars for the help box widget
- Enter is not working for the context menus, you have to click OK always
- Dragged widget overrides the text for every new drag
- PyShelf initial windows size is not according to the design
- Single quotes for strings is not highlighting colors
- Marshaller works for all the text! make impossible have long files, it should work for visible text instead or multi thread this feature
- Autocomplete does not work for the editing file extensions until you execute for the first time.
- Help does not work for editing file extensions until you execute for the first time
Current forum thread: https://forums.unrealengine.com/development-discussion/python-scripting/1604130-python-editor-for-ue-4-22