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Close consistency race in syncGameServerRequestReadyState
If the SDK and controller win the race to update the Pod with the GameServerReadyContainerIDAnnotation before kubelet even gets a chance to add the running containers to the Pod, the controller may update the pod with an empty annotation, which then confuses further runs. Fixes TestPlayerConnectWithCapacityZero flakes May fully fix googleforgames#2445 as well
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