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[2.2.2] ship floatation logic updates and flying fixes #116

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merged 8 commits into from
Jul 18, 2024

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@zolantris zolantris commented Jul 14, 2024

changelog

  • add some custom colliders for convex meshes that need concave collisions (all of the curved hulls get this, mesh colliders do not work well without this)
  • swap to CustomFixedUpdate and patch valheim's custom updater, should
    make client updates more stable. Applies to VehicleMovementController and VehiclePiecesController update, fixedupdate, lateupdate
  • Add custom height support for vehicle floatation, vehicles can be changed for height between -20 and 20
  • Add flight mechanics so vehicles can now fly and ascend descend much
    faster. This requires convex meshes for hulls though.
  • Experimentally fix player jitter for floating boats (but may not work as well in some cases).
  • Jitter fix is enabled for all clients when flying. This fixes a ton of issues for flight stuttering.

…hanged for height between -20 and 20

- Add flight mechanics so vehicles can now fly and ascend descend much
  faster. This requires convex meshes for hulls though.
…sions

- swap to CustomFixedUpdate and patch valheim's custom updater, should
  make client updates more stable
…rs for the prow variants, align corner iron banding better
… not controllers of their ship. This flag has been tested in multiplayer, fixes stutter and jitters
@zolantris zolantris merged commit fd721c8 into main Jul 18, 2024
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@zolantris zolantris deleted the chore/fix-ship-flight-and-add-custom-height-tweak branch July 18, 2024 09:22
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