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New Prefabs and anchor logic #167
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…o test fixeddelta for upwards force
…om being passed through
…mits" This reverts commit d953bcb.
…jects from being passed through" This reverts commit f33cf5a.
…number of layers without clipping for windows
…ent/decrement code
…in unity - move layers back to 2000 for all iron and wood prefabs. Drop transparency/cutouts to layers even lower IE 1999 and 1998.
…, add iron porthole cutout mesh to replace shader solution due to limitation with valheim rendering system not allowing depth buffers to work well
- add a MeshUtils class for handling mesh calcs and other mesh utilities
… up everytime I relaunch
… with water forward or backwards forces applied
… center which was not updating
IE anchor and underwater - remove logic for blocking colliders and onboard colliders related to pushing vehicle up as this now can come from the generated mesh
…drop from a reel box
… generation. Regression introduced after updating to 2022.3.50 which valheim uses currently
…y and destroyimmediate not working in editor component - Add an inherited class of AnchorMechanism that gets the ground height and updates the max anchor distance
…he rigidbody on the anchor part that was causing problems
…if the anchor velocity is low
…nts so they can be near perfect accuracy
…ces based on last water height of MovementController
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