·
5 commits
to main
since this release
What's Changed
New Prefabs
- Anchor prefab.
- It's fully animated
- Will make the vehicle more stable when deployed. IE it reduces tilt / uplift by 75%. So if you were pushed up 1 it would only be 0.25 distance moved. Much better experience on a boat now for those that don't want to go creative mode but build.
- Have HUD messages above them.
- Hull Left and Right floors for sealing corners.
- Windows (2x2, 4x4, 8x4).
Remove Logic
- No more hud messages. People did not like it. So it's removed. See anchor's prefab for the new location. It can be disabled under HUD section of config too.
- Anchors will not work for water vehicles and subs unless you place a prefab. (Flight still has anchor)
New Logic
- (Major change) Vehicles get a custom collider that matches the boat. You can make a catamaran without hitting rocks in between.
- Vehicles are rams. They can destroy spires, rocks, trees, etc. Config the Ram blades for the same damage. Vehicles will always have 10 radius AOE at minimum.
- Vehicles have a box around them underwater for shading the environment. You can disable it with
HasUnderwaterHullBubbleEffect
or customize the color/transparency withUnderwaterBubbleEffectColor
. Cameras
can have their collision disabled. This is a default behavior to prevent more nausea and jitters. Disable this tweak withremoveCameraCollisionWithObjectsOnBoat
and set tofalse
if you like having the camera smash into walls. It mostly useful for panning and smaller boats or at high speed...recommend keeping it on but it's opt in for all clients. Not server enforced.
Stability
- Client (non-physics clients) and Server syncs are less jittery.
- Tweaks to bouncing boat logic. Should be gone from this iteration.
Full Changelog: ValheimRAFT-v2.5.3-beta...ValheimRAFT-v2.5.3