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login: Support web-based auth methods #36
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For Apple, there's a "Flutter Favorite" plugin Probably it makes sense to start with Apple; as I recall, they'll reject apps in App Store review if they have third-party auth but no Apple auth. |
One wrinkle to keep in mind (as of writing): although |
Good to know, thanks.
That means we'll need Apple auth before a full launch, or even an open beta in the form of an alternate app in the App Store. But I think we'll need web-based auth before that milestone, too, because lots of people rely on that. One thing that could cause us to prioritize web-based auth or any other auth method sooner than that milestone is if it's an obstacle for a significant number of users who might join an earlier stage of the beta. I think that's unlikely for Apple auth, because I suspect not many people are using it, but is more likely for web-based auth because of people using Google or GitHub auth. |
Sets up the Flutter deeplink support for android in order to capture the browser redirect. Adds the BrowserLoginWidget which is used to co-ordinate the auth flow, storing the otp temporarily, and finally handling the browser redirect to complete the auth flow. Fixes zulip#36
Sets up the Flutter deeplink support for android in order to capture the browser redirect. Adds the BrowserLoginWidget which is used to co-ordinate the auth flow, storing the otp temporarily, and finally handling the browser redirect to complete the auth flow. Fixes zulip#36
Sets up the Flutter deeplink support for android in order to capture the browser redirect. Adds the BrowserLoginWidget which is used to co-ordinate the auth flow, storing the otp temporarily, and finally handling the browser redirect to complete the auth flow. Fixes zulip#36
tl;dr: When this Flutter issue is resolved: flutter/flutter#134897 try adding the Noto Color Emoji font back again (COLRv1 format) and set it as a fallback font behind some higher-priority font wherever we want to show text that might contain emojis. Before we do that, we're at the mercy of the system font, which might not be updated to handle newer emojis. This seems especially true of Android devices in the wild. ----- In zulip#245, we added a COLRv1 version of this font, probably because of a warning that made us doubt if other formats would work on iOS: https://github.com/googlefonts/noto-emoji#using-notocoloremoji > NotoColorEmoji uses the CBDT/CBLC color font format, which is > supported by Android and Chrome/Chromium OS. Windows supports it > starting with Windows 10 Anniversary Update in Chrome and Edge. On > macOS, only Chrome supports it, while on Linux it will support it > with some fontconfig tweaking, see issue zulip#36. Currently we do not > build other color font formats. (It seems like that part of the README wasn't updated when the COLRv1 format was added, and hasn't been updated since.) And I guess there wasn't a clear iOS compatibility problem with the COLRv1 format, so we used that. But, in zulip#245, it seems like we didn't do a good manual test that the COLRv1 version of this font could actually handle emojis in the app on iOS. That testing shows that it can't (or at least couldn't on my phone or in a simulator). When the font is in the effective list of fallbacks, it takes responsibility for rendering the emoji, before the system font gets a chance to, but then it fails to render it, and a blank space appears. We suspect this Flutter issue ("Rendering of COLRv1 fonts is broken"): flutter/flutter#134897 We don't know why that Flutter issue doesn't, or at least doesn't always, prevent emojis from successfully rendering in the font on *Android*. I followed the issue's reproduction recipe with the COLRv1 font they specified, and indeed the glyphs weren't showing up on Android (but they did on web). So apparently the specific COLRv1 font is a variable. Since we don't know what all the variables are, and we have other short-term priorities, just take the font out of the picture for now, with a plan to reinstate it once we're sure it won't cause emojis to fail to render. Discussion: https://chat.zulip.org/#narrow/stream/243-mobile-team/topic/Emoji.20rendering.20issue.20.28iOS.29/near/1683965
I've split this issue up, as foreshadowed in the original description, and edited the description accordingly. |
Hi! I'd like to implement GitHub auth for the app. It would be great if you could assign this issue to me! |
@fizy069 Hello, welcome! This will be a complex issue partly because of the several different APIs the implementation needs to integrate with, and partly because it's security-sensitive and so requires an especially close review and a high level of making the code and commits clear so they're easy to review. So it won't be a good fit for one of the first few issues in Zulip to work on. Instead, take a look at our project board for the app, and try browsing through the issues that are in the "Beta 2" or "Beta 3" milestones but don't have anyone already assigned. Many of those would be good issues to start with. |
I expect the first iteration of a login flow #11 will offer only email/password auth. We should add support for the rest.
In particular this means web-based auth, which covers Google auth and GitHub auth among others.
We can split out other methods as separate issues, if we don't find they're easy to just do at the same time.Other forms of auth are tracked separately:The text was updated successfully, but these errors were encountered: