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The Scene Language: Representing Scenes with Programs, Words, and Embeddings

arXiv | Project Page

Yunzhi Zhang, Zizhang Li, Matt Zhou, Shangzhe Wu, Jiajun Wu. CVPR 2025.

teaser

Installation

Environment

conda create --name sclg python=3.12
conda activate sclg
pip install mitsuba  # tested for mitsuba==3.6.4
pip install unidecode Pillow anthropic transforms3d astor ipdb scipy jaxtyping imageio tqdm

# required for minecraft renderer
pip install spacy
python -m spacy download en_core_web_md

git clone https://github.com/zzyunzhi/scene-language.git
cd scene-language
pip install -e .

Run python scripts/installation/test_install.py to check if the installation is successful.

Language Model API

Get your Anthropic API key following the official documentation and add it to engine/key.py:

ANTHROPIC_API_KEY = 'YOUR_ANTHROPIC_API_KEY'
OPENAI_API_KEY = 'YOUR_OPENAI_API_KEY'  # optional, required for `LLM_PROVIDER='gpt'`

By default, we use Claude 3.7 Sonnet. You may switch to other language models by setting LLM_PROVIDER in engine/constants.py.

Text-Conditioned 3D Generation

Renderer: Mitsuba

python scripts/run.py --tasks "a chessboard with a full set of chess pieces" 
# Experimental
python scripts/run_self_reflect_with_moe.py --tasks "Sponge Bob and friends"

Renderings will be saved to ${PROJ_ROOT}/scripts/outputs/run_${timestep}_${uuid}/${scene_name}_${uuid}/${sample_index}/renderings/*.gif.

Example results with Claude 3.5 Sonnet (raw outputs here):

"a chessboard with a full set of chess pieces" "A 9x9 Sudoku board partially filled with numbers" "a scene inspired by Egon Schiele" "a Roman Colosseum" "a spider puppet"

Renderer: Minecraft

ENGINE_MODE=minecraft python scripts/run.py --tasks "a detailed cylindrical medieval tower"

Generated scenes are saved as json files in ${PROJ_ROOT}/scripts/outputs/run_${timestep}_${uuid}/${scene_name}_${uuid}/${sample_index}/renderings/*.json. For visualization, run the following command:

python viewers/minecraft/run.py

Then open http://127.0.0.1:5001 in your browser and drag generated json files to the web page.

Example results (raw outputs here):

"a witch's house in Halloween" "a detailed cylindrical medieval tower" "a detailed model of Picachu" "Stonehenge" "a Greek temple"

Image-Conditioned 3D Generation

python scripts/run.py --tasks ./resources/examples/* --cond image --temperature 0.8

Codebase Details

Macro definitions

The following table lists helper functions defined in this file in accordance with expressions defined in the domain-specific language (DSL) (Tables 2 and 5 of the paper):

Implementation DSL
register bind
library_call call
primitive_call call
loop union-loop
concat_shapes union
transform_shape transform
rotation_matrix rotation
translation_matrix translate
scale_matrix scale
reflection_matrix reflect
compute_shape_center compute-shape-center
compute_shape_min compute-shape-min
compute_shape_max compute-shape-max
compute_shape_sizes compute-shape-sizes

Limitations

The pipeline is sensitive to small changes in the prompts as shown here. It is recommended to run prompts with some variations for better results.

Codebase improvements

The current codebase allows you to generate 3D scenes with text or image prompts. Other tasks and renderers reported in the paper will be supported in future updates.

Please open a github issue or email us if encountering any issues.

Citation

If you find this work useful, please consider cite our paper:

@article{zhang2024scenelanguage,
  title={The Scene Language: Representing Scenes with Programs, Words, and Embeddings},
  author={Yunzhi Zhang and Zizhang Li and Matt Zhou and Shangzhe Wu and Jiajun Wu},
  year={2024},
  journal={arXiv preprint arXiv:2410.16770},
}

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