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Removes parameter 'P' from Shader::from_vertex_string and Shader::from_fragment_string #301

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Nov 17, 2021
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4 changes: 2 additions & 2 deletions src/graphics/shader.rs
Original file line number Diff line number Diff line change
Expand Up @@ -195,7 +195,7 @@ impl Shader {
/// underlying graphics API encounters an error.
/// * [`TetraError::InvalidShader`](crate::TetraError::InvalidShader) will be returned if the
/// shader could not be compiled.
pub fn from_vertex_string<P>(ctx: &mut Context, shader: &str) -> Result<Shader> {
pub fn from_vertex_string(ctx: &mut Context, shader: &str) -> Result<Shader> {
Shader::with_device(&mut ctx.device, shader, DEFAULT_FRAGMENT_SHADER)
}

Expand All @@ -209,7 +209,7 @@ impl Shader {
/// underlying graphics API encounters an error.
/// * [`TetraError::InvalidShader`](crate::TetraError::InvalidShader) will be returned if the
/// shader could not be compiled.
pub fn from_fragment_string<P>(ctx: &mut Context, shader: &str) -> Result<Shader> {
pub fn from_fragment_string(ctx: &mut Context, shader: &str) -> Result<Shader> {
Shader::with_device(&mut ctx.device, DEFAULT_VERTEX_SHADER, shader)
}

Expand Down