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WMTS delayed tile loading #20
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51fc455 partially tackles this issue. But a more permanent solution might be better. |
e751d0f fixes this by tile aborting pending downloads for tiles that are no long in the camera frustum. |
This now lives in the branch: https://github.com/tudelft3d/3dbag-viewer/tree/feature/wmts-abort-download . It works, but the textures don't show in Safari and Firefox. |
Ylannl
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Ylannl
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Nov 30, 2020
fix #20 for other browsers than Chrome
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In some cases, eg when you pan around and zoom a lot, the WMTSTilesRenderer seems to be doing more downloads than necessary (ie because the we already moved on to a different view/zoom level). Then it can happen that there is a delay of minutes before the tiles in the current view show up, since it first has to complete all the unnecessary downloads.
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