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We should limit the maximum size for the activeTiles variable in TilesRenderer.js. It can get pretty big now if you keep panning in the same matrix level.
The text was updated successfully, but these errors were encountered:
Ylannl
changed the title
Limit memory use of terrain tiles
Rerrain tiles: limit memory use
Nov 1, 2020
Ylannl
changed the title
Rerrain tiles: limit memory use
Terrain tiles: limit memory use
Nov 1, 2020
Terrain tiles were not being disposed properly. This has been addressed in the feature/colormap branch, and using a Three.js browser-plugin shows that there are now less objects in the scene. But haven't profiled if the whole issue is gone.
We should limit the maximum size for the activeTiles variable in TilesRenderer.js. It can get pretty big now if you keep panning in the same matrix level.
The text was updated successfully, but these errors were encountered: