-
Notifications
You must be signed in to change notification settings - Fork 246
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Updates for DB 1/24/17 #2
Closed
Closed
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Updates for DB to prep for creating associated tables
characters_database.sql that is included had a bad PK this one fixes that. |
Mogwai-TheFurry
pushed a commit
that referenced
this pull request
Jun 21, 2017
* Player names now load properly. * Time-based updates to creature vitals (#338) * Added setstats debug command. * Initial attempt at making creature's stats regen. Values are way bogus, implementation is super clunky, but it appears to work. * Cleaned up vital updates. Appears to work. Probably good to merge? * Cleaned up vital updates. Appears to work. Probably good to merge? * Terminology fix setstat -> setvital * Added CreatureVital. Took out Vital specific information from Creature Ability. Added "Tick" to WorldObject, made Creature/Player update stats via Tick. * Hopefully builds now. * Restructured partially for parallelism -- reduced places parallelism can occur dramatically. Adding action queues and work handlers. * Moved vital Tick function to enqueue actions. Removed some landblock-based Object races caused by refactoring. Action delays (non-busy waiting) appear to function. Kill implemented (untested), Positon changes now reflected in remote clients. Pickup/drop mostly working (Known bug: Item not seen by dropping client on drop, but seen by others). Teleport works. Mostly ported/working. There is a race transferring between landblocks (due to the use of the old TrackObject system), which can cause a Player to be dissosciated from a landblock. Will fix when I rewrite object transfer/tracking system. Updated tracking to be handled by WorldManager -- Still needs to be optimzied. Fixed issue with chained delays. Cleanup and restructuring. * Cleaned up inevitable errors from cherrypicking data. Basic functionality appears to work. Needs more testing. * Minor workaround to missing corpse values. * Cleanup after rebase. * Fix to range / object tracking values. * asynchronous-object-saving outside game loop. (#385) * work in progress * quicksaving * changed to blocking collection. * remove thread sleep * update * update * update change log * Fixed missing InWorld flag update when doing multiple consecutive teleports. * Minor stylistic changes. Cleaned up GetLandblocksInRange. * Fix CIRand admin function. (#397) * Support multiple getlist. * Commented too much oopisies. * WIP * wip * Working on exercising inventory creation. Have a bug that is causing client to crash. * Fixed alignment bug at hooktype. Added priority to aceObject and set it in debugObject. * Fixed file location error. * God help me - I can't type or read it seems. I think I have this right now. * Update 02-06-19-2017-vw_weenie_class.sql * Made requested changes. * Found style cop error * Ugh - that was hard to find. I think this got it. When I killed cell in postion, it was still used in the view. * Update 03-06-20-2017-vw_ace_object.sql * Time-based updates to creature vitals (#338) * Added setstats debug command. * Initial attempt at making creature's stats regen. Values are way bogus, implementation is super clunky, but it appears to work. * Cleaned up vital updates. Appears to work. Probably good to merge? * Cleaned up vital updates. Appears to work. Probably good to merge? * Terminology fix setstat -> setvital * Added CreatureVital. Took out Vital specific information from Creature Ability. Added "Tick" to WorldObject, made Creature/Player update stats via Tick. * Hopefully builds now. * Player names now load properly. * Restructured partially for parallelism -- reduced places parallelism can occur dramatically. Adding action queues and work handlers. * Moved vital Tick function to enqueue actions. Removed some landblock-based Object races caused by refactoring. Action delays (non-busy waiting) appear to function. Kill implemented (untested), Positon changes now reflected in remote clients. Pickup/drop mostly working (Known bug: Item not seen by dropping client on drop, but seen by others). Teleport works. Mostly ported/working. There is a race transferring between landblocks (due to the use of the old TrackObject system), which can cause a Player to be dissosciated from a landblock. Will fix when I rewrite object transfer/tracking system. Updated tracking to be handled by WorldManager -- Still needs to be optimzied. Fixed issue with chained delays. Cleanup and restructuring. * Cleaned up inevitable errors from cherrypicking data. Basic functionality appears to work. Needs more testing. * Minor workaround to missing corpse values. * Cleanup after rebase. * Fix to range / object tracking values. * Fixed missing InWorld flag update when doing multiple consecutive teleports. * Minor stylistic changes. Cleaned up GetLandblocksInRange. * Inevitable rebase cleanup, minor tweak to reduce number of object deletes sent as objects go out of range. * Fixed bad git merge. * Removed Position update delay when portaling.
Closed
gmriggs
added a commit
to gmriggs/ACE
that referenced
this pull request
Mar 15, 2020
gmriggs
added a commit
to gmriggs/ACE
that referenced
this pull request
Aug 23, 2020
Mag-nus
added a commit
that referenced
this pull request
Dec 8, 2020
* packages updated, fix compiler errors/warnings * scaffold * fix ShardDatabaseOfflineTools * WorldDatabase fix performance * ShardDatabase fix GetCharacters * move comment stuff * extend UseMySQL statements * fix character creation linq parsing * fix exception * fix references
DarktideLegend
referenced
this pull request
in SeasonalACE/SeasonalACE
Mar 8, 2024
fix: summon portal
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Updates for DB to prep for creating associated tables