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Reduce default shadow distance to 1 #821
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I suppose we can do that but I disagree that from |
Yes, I am with you with this. But we would then need to re-think a bit the way we distribute pelita. This stuff should be a cfg file. For each course we would distribute a specific cfg file, maybe even in I don't think it is a lot of work, but I think it's fair to postpone it. |
Yeah, a file in pelita_template might be feasible but it becomes tricky when pelita is run from a different folder. And installing it to a It could become an attribute of the layout and not of the game. (I’ll add some more to that idea in #825.) |
It might make more sense (for the problem we want to solve) to have the food shadow radius stop at walls. But I suppose this introduces yet another concept. |
It may or it may not. That's exactly the reason why I want to make the
change and test this particular change live for a semester course :)
30 Sept 2024 19:35:51 Rike-Benjamin Schuppner ***@***.***>:
…
It might make more sense (for the problem we want to solve) to have the
food shadow radius stop at walls. But I suppose this introduces yet
another concept.
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No, no, it 100% makes more sense to stop the food shadow radius at a wall and only count empty cells in maze space. There is absolutely no need to test this. :) Of course, with a radius of 1, there is no difference in implementation or effect. :) |
But this is exactly my point. I want to test this. And the only way to test this, as we had to learn from the change done in v2.5.0, is to implement the change and see what students do with it. |
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Merging
In Heraklion we noticed that the value 3 for the shadow distance for food relocation was a bit too broad. It made a purely attacking strategy overwhelmingly more worth investing than a defending or mixed strategy. by reducing the shadow to 1 we still avoid pure camping, but still make it worth to explore defending strategies.
I know it all sounds quite hand-wavy, but it is very difficult to put numbers onto this reasoning.