VRChat Face Tracking Unity templates to be used with VRCFaceTracking
- Unity 2022 (Required after v5.2.0+)
- Latest VRCFaceTracking Release
- Avatar with SRanipal, ARKit (Perfect Sync), or Unified Expressions face tracking shapekeys
- Face tracking animations are pointed to the
Body
skinned mesh render by default. If face tracking shapes are on a different skinned mesh render, you will need to change VRCFury component to rewrite animations clips prefix. For example if face tracking shapes are onFace
mesh you will need to rewriteBody
toFace
- Add/Import VRCFury
- Add/Import VRCFT Jerry's Templates from Jerry's VRCFT Templates Listing Repository Listing URL https://Adjerry91.github.io/VRCFaceTracking-Templates/index.json
- Add face tracking prefab to your avatar located in
Packages/VRCFT - Jerry's Templates/Prefabs
- Uses the corresponding face tracking shapes prefab, if not sure look this Face Tracking Spreadsheet
Video guide on my YouTube https://youtu.be/Ub1c6PiVc9U
VRCFT - Jerry's Template Change Log
Post in #template-help
for advance support on Jerry's Face Tracking Discord
- It is recommend to remove template and add again when updating versions.
- Do not embed templates without VRCFury or modifiying animators in products. Embedding will break face tracking template support for future updates.
- Change FBX rig configuration muscle settings for bone rotation adjustments.