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Releases: Apaczer/uae4all

UAE4ALL rev. 1.2 (for MiyooCFW)

03 Nov 19:49
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Features

  • added extra "2MB RAM" option in menu (increased CHIP memory size to enable extra features in particural games)
  • added virtual buttons mapping to L2/R2 and L3/R3 (more keyboard bindings at your will)
  • enabled Music in menu (via SDL_mixer, probably no in-game performance impact)

NOTES:

  • you need Kickstart ROM (kick.rom) preferably 1.3 placed at config directory (/mnt/.uae4all)
  • this is a compatible build, with static musl libs (works also on uclibc img)
  • to install run this IPK pkg from latest gmenu2x's explorer (available in MiyooCFW 2.0)
  • to see all the changes read CHANGELOG

CREDIT

Thanks to Olaf for info about extra RAM usage

UAE4ALL rev. 1.1a

21 Sep 21:25
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PATCH A

Fixes

  • added small LOG warning about missing kick.rom file when not provided in /mnt/.uae4all

UAE4ALL rev. 1.1

07 May 19:09
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Fixes

  • the "Status bar" option is now visible in main menu and uae4all.cfg file ( STATUS_BAR 0 or -1)

Features

  • added hotkeys to increase/decrease "Throttle" (SELECT+X/Y)

status_bar

UAE4ALL rev. 1.0

05 May 21:53
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Features

  • load DF0 as first arg. parameter (you can load ROM file directly from your console's frontend)
  • show/hide status bar option (editable through *.cfg or in emu's GUI)
  • disabled splash screen by default (faster init load speed)
  • semi-darkmode for all notifications due to above commit (unintentional, but I like it!)
  • fixed A/B button mapping for V90/Q90 while in menu screen (to be cohesive with gmenu2x/SM).
  • frame throttling fine tuning now works on "auto" frameskip mode
  • lib7z savestate compression method (will not work with jamesofarrell's stock version)
  • compatibility increase (revert from FAME m68k library to UAE core, may introduce slight performance drawback)

FAQ

Q) What's the difference between stock UAE4ALL (from 1.3.3 MiyooCFW)?
A: This revision is more compatible and have additional user-friendly features described earlier. The previous src was also unavailable, so this port is a chance for other people to work of it and modify this emulator to their needs.

Q) How to set it up in console?
A: Place binary file in /mnt/emus/uae4all/ and make new link to it if you don't have one already.

Q) Does this emu need any BIOS file?
A: Yes, the emulator will recognize it by placing kick.rom (rename your kickstater BIOS to match) in /mnt/.uae4all/ location