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Fix for Marking Database for Delete in Perforce #42

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Aug 19, 2021
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12 changes: 7 additions & 5 deletions Source/ArticyEditor/Private/CodeGeneration/CodeGenerator.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -292,13 +292,15 @@ void CodeGenerator::GenerateAssets(UArticyImportData* Data)
PackagesToSave.Add(AssetData.GetAsset()->GetOutermost());
}

// automatically save all articy assets
TArray<UPackage*> FailedToSavePackages;
FEditorFileUtils::PromptForCheckoutAndSave(PackagesToSave, false, false, &FailedToSavePackages);
// Check out all the assets we want to save
TArray<UPackage*> CheckedOutPackages;
FEditorFileUtils::CheckoutPackages(PackagesToSave, &CheckedOutPackages, false);

for (auto Package : FailedToSavePackages)
// Save the packages to disk
for (auto Package : PackagesToSave) { Package->SetDirtyFlag(true); }
if (!UEditorLoadingAndSavingUtils::SavePackages(PackagesToSave, true))
{
UE_LOG(LogArticyEditor, Error, TEXT("Could not save package %s"), *Package->GetName());
UE_LOG(LogArticyEditor, Error, TEXT("Failed to save packages. Make sure to save before submitting in Perforce."));
}

FArticyEditorModule::Get().OnAssetsGenerated.Broadcast();
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