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Merge pull request #3608 from Autodesk/gz-adsk/EMSUSD-1016/mayausdapi…
…-for-lookdevx EMSUSD-1066 - Minimal API needed by LookdevX to decouple from mayaUsd
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// | ||
// Copyright 2024 Autodesk | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
// | ||
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#include "utils.h" | ||
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#include <mayaUsd/ufe/Global.h> | ||
#ifdef UFE_V4_FEATURES_AVAILABLE | ||
#include <mayaUsd/ufe/UsdUndoCreateStageWithNewLayerCommand.h> | ||
#include <mayaUsd/ufe/UsdUndoMaterialCommands.h> | ||
#endif | ||
#include <mayaUsd/ufe/Utils.h> | ||
#include <mayaUsd/utils/utilFileSystem.h> | ||
#include <mayaUsdUtils/MergePrims.h> | ||
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namespace MAYAUSDAPI_NS_DEF { | ||
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Ufe::Rtid getMayaRunTimeId() { return MayaUsd::ufe::getMayaRunTimeId(); } | ||
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bool isConnected(const PXR_NS::UsdAttribute& srcUsdAttr, const PXR_NS::UsdAttribute& dstUsdAttr) | ||
{ | ||
return MayaUsd::ufe::isConnected(srcUsdAttr, dstUsdAttr); | ||
} | ||
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PXR_NS::UsdStageWeakPtr usdStage(const Ufe::Attribute::Ptr& attribute) | ||
{ | ||
if (auto usdAttribute = std::dynamic_pointer_cast<MayaUsd::ufe::UsdAttribute>(attribute)) { | ||
return usdAttribute->usdPrim().GetStage(); | ||
} | ||
return nullptr; | ||
} | ||
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PXR_NS::SdfValueTypeName usdAttributeType(const Ufe::Attribute::Ptr& attribute) | ||
{ | ||
if (auto usdAttribute = std::dynamic_pointer_cast<MayaUsd::ufe::UsdAttribute>(attribute)) { | ||
return usdAttribute->usdAttributeType(); | ||
} | ||
return PXR_NS::SdfValueTypeName(); | ||
} | ||
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bool getUsdValue( | ||
const Ufe::Attribute::Ptr& attribute, | ||
PXR_NS::VtValue& value, | ||
PXR_NS::UsdTimeCode time) | ||
{ | ||
if (auto usdAttribute = std::dynamic_pointer_cast<MayaUsd::ufe::UsdAttribute>(attribute)) { | ||
return usdAttribute->get(value, time); | ||
} | ||
return false; | ||
} | ||
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#ifdef UFE_V4_FEATURES_AVAILABLE | ||
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Ufe::UndoableCommand::Ptr | ||
addNewMaterialCommand(const Ufe::SceneItem::Ptr& parentItem, const std::string& sdrShaderIdentifier) | ||
{ | ||
if (auto usdSceneItem = std::dynamic_pointer_cast<UsdUfe::UsdSceneItem>(parentItem)) { | ||
return MayaUsd::ufe::UsdUndoAddNewMaterialCommand::create( | ||
usdSceneItem, sdrShaderIdentifier); | ||
} | ||
return nullptr; | ||
} | ||
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Ufe::UndoableCommand::Ptr createMaterialsScopeCommand(const Ufe::SceneItem::Ptr& parentItem) | ||
{ | ||
if (auto usdSceneItem = std::dynamic_pointer_cast<UsdUfe::UsdSceneItem>(parentItem)) { | ||
return MayaUsd::ufe::UsdUndoCreateMaterialsScopeCommand::create(usdSceneItem); | ||
} | ||
return nullptr; | ||
} | ||
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Ufe::UndoableCommand::Ptr createStageWithNewLayerCommand(const Ufe::SceneItem::Ptr& parentItem) | ||
{ | ||
return MayaUsd::ufe::UsdUndoCreateStageWithNewLayerCommand::create(parentItem); | ||
} | ||
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#endif | ||
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bool isMaterialsScope(const Ufe::SceneItem::Ptr& item) | ||
{ | ||
return MayaUsd::ufe::isMaterialsScope(item); | ||
} | ||
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bool isAGatewayType(const std::string& mayaNodeType) | ||
{ | ||
return MayaUsd::ufe::isAGatewayType(mayaNodeType); | ||
} | ||
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bool mergePrims( | ||
const PXR_NS::UsdStageRefPtr& srcStage, | ||
const PXR_NS::SdfLayerRefPtr& srcLayer, | ||
const PXR_NS::SdfPath& srcPath, | ||
const PXR_NS::UsdStageRefPtr& dstStage, | ||
const PXR_NS::SdfLayerRefPtr& dstLayer, | ||
const PXR_NS::SdfPath& dstPath) | ||
{ | ||
MayaUsdUtils::MergePrimsOptions options; | ||
options.verbosity = MayaUsdUtils::MergeVerbosity::None; | ||
return MayaUsdUtils::mergePrims( | ||
srcStage, srcLayer, srcPath, dstStage, dstLayer, dstPath, options); | ||
} | ||
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std::string getDir(const std::string& fullFilePath) | ||
{ | ||
return PXR_NS::UsdMayaUtilFileSystem::getDir(fullFilePath); | ||
} | ||
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std::pair<std::string, bool> | ||
makePathRelativeTo(const std::string& fileName, const std::string& relativeToDir) | ||
{ | ||
return PXR_NS::UsdMayaUtilFileSystem::makePathRelativeTo(fileName, relativeToDir); | ||
} | ||
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bool requireUsdPathsRelativeToEditTargetLayer() | ||
{ | ||
return PXR_NS::UsdMayaUtilFileSystem::requireUsdPathsRelativeToEditTargetLayer(); | ||
} | ||
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} // End of namespace MAYAUSDAPI_NS_DEF |
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// | ||
// Copyright 2024 Autodesk | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
// | ||
#ifndef MAYAUSDAPI_UTILS_H | ||
#define MAYAUSDAPI_UTILS_H | ||
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#include <mayaUsdAPI/api.h> | ||
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#include <pxr/usd/usd/attribute.h> | ||
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#include <ufe/attribute.h> | ||
#include <ufe/rtid.h> | ||
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namespace MAYAUSDAPI_NS_DEF { | ||
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//! Returns the currently registered Ufe runtime id for Maya. | ||
MAYAUSD_API_PUBLIC | ||
Ufe::Rtid getMayaRunTimeId(); | ||
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//! Returns whether or not the two src and dst Usd attributes are connected. | ||
MAYAUSD_API_PUBLIC | ||
bool isConnected(const PXR_NS::UsdAttribute& srcUsdAttr, const PXR_NS::UsdAttribute& dstUsdAttr); | ||
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//! Returns the Usd stage this attribute belongs to. | ||
MAYAUSD_API_PUBLIC | ||
PXR_NS::UsdStageWeakPtr usdStage(const Ufe::Attribute::Ptr& attribute); | ||
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//! Returns the native Usd attribute type of this attribute. | ||
MAYAUSD_API_PUBLIC | ||
PXR_NS::SdfValueTypeName usdAttributeType(const Ufe::Attribute::Ptr& attribute); | ||
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/*! Populates the passed value argument with the Usd value stored in the attribute at the given | ||
* time, returning true if it succeeds. | ||
*/ | ||
MAYAUSD_API_PUBLIC | ||
bool getUsdValue( | ||
const Ufe::Attribute::Ptr& attribute, | ||
PXR_NS::VtValue& value, | ||
PXR_NS::UsdTimeCode time); | ||
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#ifdef UFE_V4_FEATURES_AVAILABLE | ||
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/*! Returns a Ufe command that can create a new material based on the given shader identifier or | ||
* nullptr if the parent item is not a valid Usd item. | ||
* The returned command is not executed; it is up to the caller to call execute(). | ||
*/ | ||
MAYAUSD_API_PUBLIC | ||
Ufe::UndoableCommand::Ptr addNewMaterialCommand( | ||
const Ufe::SceneItem::Ptr& parentItem, | ||
const std::string& sdrShaderIdentifier); | ||
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/*! Returns a Ufe command that can create a material scope or nullptr if the parent item is not a | ||
* valid Usd item. | ||
* The returned command is not executed; it is up to the caller to call execute(). | ||
*/ | ||
MAYAUSD_API_PUBLIC | ||
Ufe::UndoableCommand::Ptr createMaterialsScopeCommand(const Ufe::SceneItem::Ptr& parentItem); | ||
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/*! Returns a Ufe command that can create a new Usd stage with a new layer. | ||
* The returned command is not executed; it is up to the caller to call execute(). | ||
*/ | ||
MAYAUSD_API_PUBLIC | ||
Ufe::UndoableCommand::Ptr createStageWithNewLayerCommand(const Ufe::SceneItem::Ptr& parentItem); | ||
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#endif | ||
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//! Returns whether or not the given item is a materials scope. | ||
MAYAUSD_API_PUBLIC | ||
bool isMaterialsScope(const Ufe::SceneItem::Ptr& item); | ||
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//! Returns whether or not the given Ufe node type corresponds to a gateway Maya node. | ||
MAYAUSD_API_PUBLIC | ||
bool isAGatewayType(const std::string& mayaNodeType); | ||
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/*! Merges prims starting at a source path from a source layer and stage to a destination, returning | ||
* true if it succeeds. | ||
*/ | ||
MAYAUSD_API_PUBLIC | ||
bool mergePrims( | ||
const PXR_NS::UsdStageRefPtr& srcStage, | ||
const PXR_NS::SdfLayerRefPtr& srcLayer, | ||
const PXR_NS::SdfPath& srcPath, | ||
const PXR_NS::UsdStageRefPtr& dstStage, | ||
const PXR_NS::SdfLayerRefPtr& dstLayer, | ||
const PXR_NS::SdfPath& dstPath); | ||
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//! Returns the directory part of the given file path. | ||
MAYAUSD_API_PUBLIC | ||
std::string getDir(const std::string& fullFilePath); | ||
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//! Takes in two absolute file paths and computes a relative path of the first one to second one. | ||
MAYAUSD_API_PUBLIC | ||
std::pair<std::string, bool> | ||
makePathRelativeTo(const std::string& fileName, const std::string& relativeToDir); | ||
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/*! Returns the flag specifying whether Usd file paths should be saved as relative to the current | ||
* edit target layer. | ||
*/ | ||
MAYAUSD_API_PUBLIC | ||
bool requireUsdPathsRelativeToEditTargetLayer(); | ||
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} // namespace MAYAUSDAPI_NS_DEF | ||
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#endif // MAYAUSDAPI_UTILS_H |